module.exports = nativeDescription: "Català", englishDescription: "Catalan", translation:
#  new_home:
#    slogan: "The most engaging game for learning programming."
#    classroom_edition: "Classroom Edition:"
#    learn_to_code: "Learn to code:"
#    play_now: "Play Now"
#    im_a_teacher: "I'm a Teacher"
#    im_a_student: "I'm a Student"
#    learn_more: "Learn more"
#    classroom_in_a_box: "A classroom in-a-box for teaching computer science."
#    codecombat_is: "CodeCombat is a platform <strong>for students</strong> to learn computer science while playing through a real game."
#    our_courses: "Our courses have been specifically playtested <strong>to excel in the classroom</strong>, even by teachers with little to no prior programming experience."
#    top_screenshots_hint: "Students write code and see their changes update in real-time"
#    designed_with: "Designed with teachers in mind"
#    real_code: "Real, typed code"
#    from_the_first_level: "from the first level"
#    getting_students: "Getting students to typed code as quickly as possible is critical to learning programming syntax and proper structure."
#    educator_resources: "Educator resources"
#    course_guides: "and course guides"
#    teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds."
#    accessible_to: "Accessible to"
#    everyone: "everyone"
#    democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code."
#    forgot_learning: "I think they actually forgot that they were actually learning something."
#    wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school."
#    why_games: "Why is learning through games important?"
#    games_reward: "Games reward the productive struggle."
#    encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn."
#    excel: "Games excel at rewarding"
#    struggle: "productive struggle"
#    kind_of_struggle: "the kind of struggle that results in learning that’s engaging and"
#    motivating: "motivating"
#    not_tedious: "not tedious."
#    gaming_is_good: "Studies suggest gaming is good for children’s brains. (it’s true!)"
#    game_based: "When game-based learning systems are"
#    compared: "compared"
#    conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and"
#    perform_at_higher_level: "perform at a higher level of achievement"
#    feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers."
#    real_game: "A real game, played with real coding."
#    great_game: "A great game is more than just badges and achievements - it’s about a player’s journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence."
#    agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code."
#    request_demo_title: "Get your students started today!"
#    request_demo_subtitle: "Request a demo and get your students started in less than an hour."
#    get_started_title: "Set up your class today"
#    get_started_subtitle: "Set up a class, add your students, and monitor their progress as they learn computer science."
#    request_demo: "Request a Demo"
#    setup_a_class: "Set Up a Class"
#    have_an_account: "Have an account?"
#    logged_in_as: "You are currently logged in as"
#    computer_science: "Computer science courses for all ages"
#    show_me_lesson_time: "Show me lesson time estimates for:"
#    curriculum: "Total curriculum hours:"
#    ffa: "Free for all students"
#    lesson_time: "Lesson time:"
#    coming_soon: "More coming soon!"
#    courses_available_in: "Courses are available in JavaScript and Python. Web Development courses utilize HTML, CSS, jQuery, and Bootstrap."
#    boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
#    winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
#    run_class: "Everything you need to run a computer science class in your school today, no CS background required."
#    goto_classes: "Go to My Classes"
#    view_profile: "View My Profile"
#    view_progress: "View Progress"
#    go_to_courses: "Go to My Courses"
#    want_coco: "Want CodeCombat at your school?"

  nav:
    play: "Nivells" # The top nav bar entry where players choose which levels to play
    community: "Comunitat"
    courses: "Cursos"
    blog: "Bloc"
    forum: "Fòrum"
    account: "Compte"
#    my_account: "My Account"
    profile: "Perfil"
    home: "Inici"
    contribute: "Col·laborar"
    legal: "Legalitat"
#    privacy: "Privacy"
    about: "Sobre Nosaltres"
    contact: "Contacta"
    twitter_follow: "Segueix-nos"
#    my_classrooms: "My Classes"
#    my_courses: "My Courses"
    careers: "Professions"
#    facebook: "Facebook"
#    twitter: "Twitter"
#    create_a_class: "Create a Class"
#    other: "Other"
#    learn_to_code: "Learn to Code!"
#    toggle_nav: "Toggle navigation"
#    jobs: "Jobs"
#    schools: "Schools"
#    get_involved: "Get Involved"
#    open_source: "Open source (GitHub)"
#    support: "Support"
#    faqs: "FAQs"
#    help_pref: "Need help? Email"
#    help_suff: "and we'll get in touch!"
#    resource_hub: "Resource Hub"

  modal:
    close: "Tancar"
    okay: "D'acord"

  not_found:
    page_not_found: "Pàgina no trobada"

  diplomat_suggestion:
    title: "Ajuda a traduir CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
    sub_heading: "Neccesitem les teves habilitats lingüístiques."
    pitch_body: "Hem desenvolupat CodeCombat en anglès, però tenim jugadors per tot el món. Molts d'ells volen jugar en Català, però no parlen anglès, per tant si pots parlar ambdues llengües, siusplau considereu iniciar sessió per a ser Diplomàtic i ajudar a traduir la web de CodeCombat i tots els seus nivells en Català."
    missing_translations: "Fins que puguem traduir-ho tot en català, ho veuràs en anglès quant no estigui en català."
    learn_more: "Aprèn més sobre ser un diplomàtic"
    subscribe_as_diplomat: "Subscriu-te com a diplomàtic"

  play:
    play_as: "Jugar com" # Ladder page
    compete: "Competir!" # Course details page
    spectate: "Espectador" # Ladder page
    players: "Jugadors" # Hover over a level on /play
    hours_played: "Hores jugades" # Hover over a level on /play
    items: "Objectes" # Tooltip on item shop button from /play
    unlock: "Desbloquejar" # For purchasing items and heroes
    confirm: "Confirmar"
    owned: "Adquirit" # For items you own
    locked: "Bloquejat"
    purchasable: "Comprable" # For a hero you unlocked but haven't purchased
    available: "Disponible"
    skills_granted: "Habilitats Garantides" # Property documentation details
    heroes: "Herois" # Tooltip on hero shop button from /play
    achievements: "Triomfs" # Tooltip on achievement list button from /play
    settings: "Configuració" # Tooltip on settings button from /play
    poll: "Enquesta" # Tooltip on poll button from /play
    next: "Següent" # Go from choose hero to choose inventory before playing a level
    change_hero: "Canviar heroi" # Go back from choose inventory to choose hero
    buy_gems: "Comprar Gemes"
    subscription_required: "Subscripció necessària"
#    subscribers_only: "Subscribers Only!"
#    subscribe_unlock: "Subscribe to Unlock!"
#    subscriber_heroes: "Subscribe today to immediately unlock Amara, Hushbaum, and Hattori!"
#    subscriber_gems: "Subscribe today to purchase this hero with gems!"
    anonymous: "Jugador anònim"
    level_difficulty: "Dificultat: "
    play_classroom_version: "Juga a la versió de classe" # Choose a level in campaign version that you also can play in one of your courses
    campaign_beginner: "Campanya del principiant"
    awaiting_levels_adventurer_prefix: "Fem cinc nivells per setmana" # {change}
    awaiting_levels_adventurer: "Inicia sessió com a aventurer"
    awaiting_levels_adventurer_suffix: "Sigues el primer en jugar els nous nivells"
    adjust_volume: "Ajustar volum"
    campaign_multiplayer: "Arenes Multijugador"
    campaign_multiplayer_description: "... on programes cara a cara contra altres jugadors."
#    brain_pop_done: "You’ve defeated the Ogres with code! You win!"
#    brain_pop_challenge: "Challenge yourself to play again using a different programming language!"
#    replay: "Replay"
#    back_to_classroom: "Back to Classroom"

#  code:
#    if: "if" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
#    else: "else"
#    elif: "else if"
#    while: "while"
#    loop: "loop"
#    for: "for"
#    break: "break"
#    continue: "continue"
#    pass: "pass"
#    return: "return"
#    then: "then"
#    do: "do"
#    end: "end"
#    function: "function"
#    def: "define"
#    var: "variable"
#    self: "self"
#    hero: "hero"
#    this: "this"
#    or: "or"
#    "||": "or"
#    and: "and"
#    "&&": "and"
#    not: "not"
#    "!": "not"
#    "=": "assign"
#    "==": "equals"
#    "===": "strictly equals"
#    "!=": "does not equal"
#    "!==": "does not strictly equal"
#    ">": "is greater than"
#    ">=": "is greater than or equal"
#    "<": "is less than"
#    "<=": "is less than or equal"
#    "*": "multiplied by"
#    "/": "divided by"
#    "+": "plus"
#    "-": "minus"
#    "+=": "add and assign"
#    "-=": "subtract and assign"
#    True: "True"
#    true: "true"
#    False: "False"
#    false: "false"
#    undefined: "undefined"
#    null: "null"
#    nil: "nil"
#    None: "None"

  share_progress_modal:
    blurb: "Estàs progressant molt! Digues a algú quan n'has après amb CodeCombat." # {change}
    email_invalid: "Correu electrònic invàlid."
    form_blurb: "Escriu els seus emails a sota i els hi ensenyarem!"
    form_label: "Correu electrònic"
    placeholder: "adreça de correu electrònic"
    title: "Excel·lent feina, aprenent"

  login:
    sign_up: "Crear un compte"
#    email_or_username: "Email or username"
    log_in: "Iniciar Sessió"
    logging_in: "Iniciant Sessió"
    log_out: "Tancar Sessió"
    forgot_password: "Contrasenya oblidada?"
    authenticate_gplus: "Inicia amb G+"
    load_profile: "Carrega un perfil de G+"
    finishing: "Acabant"
    sign_in_with_facebook: "Inicia amb Facebook"
    sign_in_with_gplus: "Inicia amb G+"
    signup_switch: "Vols crear-te un compte?"

  signup:
#    create_student_header: "Create Student Account"
#    create_teacher_header: "Create Teacher Account"
#    create_individual_header: "Create Individual Account"
    email_announcements: "Rebre anuncis via email" # {change}
    creating: "Creant Compte..."
    sign_up: "Registrar-se"
    log_in: "Iniciar sessió amb la teva contrasenya"
    required: "Neccesites iniciar sessió abans ."
    login_switch: "Ja tens un compte?"
    school_name: "Nom de l'institut i ciutat"
    optional: "opcional"
    school_name_placeholder: "Exemple: IES Mossèn Alcover, Manacor"
#    connected_gplus_header: "You've successfully connected with Google+!"
#    connected_gplus_p: "Finish signing up so you can log in with your Google+ account."
#    gplus_exists: "You already have an account associated with Google+!"
#    connected_facebook_header: "You've successfully connected with Facebook!"
#    connected_facebook_p: "Finish signing up so you can log in with your Facebook account."
#    facebook_exists: "You already have an account associated with Facebook!"
#    hey_students: "Students, enter the class code from your teacher."
#    birthday: "Birthday"
#    parent_email_blurb: "We know you can't wait to learn programming &mdash; we're excited too! Your parents will receive an email with further instructions on how to create an account for you. Email {{email_link}} if you have any questions."
#    classroom_not_found: "No classes exist with this Class Code. Check your spelling or ask your teacher for help."
#    checking: "Checking..."
#    account_exists: "This email is already in use:"
#    sign_in: "Sign in"
#    email_good: "Email looks good!"
#    name_taken: "Username already taken! Try {{suggestedName}}?"
#    name_available: "Username available!"
#    name_is_email: "Username may not be an email"
#    choose_type: "Choose your account type:"
#    teacher_type_1: "Teach programming using CodeCombat!"
#    teacher_type_2: "Set up your class"
#    teacher_type_3: "Access Course Guides"
#    teacher_type_4: "View student progress"
#    signup_as_teacher: "Sign up as a Teacher"
#    student_type_1: "Learn to program while playing an engaging game!"
#    student_type_2: "Play with your class"
#    student_type_3: "Compete in arenas"
#    student_type_4: "Choose your hero!"
#    student_type_5: "Have your Class Code ready!"
#    signup_as_student: "Sign up as a Student"
#    individuals_or_parents: "Individuals & Parents"
#    individual_type: "For players learning to code outside of a class. Parents should sign up for an account here."
#    signup_as_individual: "Sign up as an Individual"
#    enter_class_code: "Enter your Class Code"
#    enter_birthdate: "Enter your birthdate:"
#    parent_use_birthdate: "Parents, use your own birthdate."
#    ask_teacher_1: "Ask your teacher for your Class Code."
#    ask_teacher_2: "Not part of a class? Create an "
#    ask_teacher_3: "Individual Account"
#    ask_teacher_4: " instead."
#    about_to_join: "You're about to join:"
#    enter_parent_email: "Enter your parent’s email address:"
#    parent_email_error: "Something went wrong when trying to send the email. Check the email address and try again."
#    parent_email_sent: "We’ve sent an email with further instructions on how to create an account. Ask your parent to check their inbox."
#    account_created: "Account Created!"
#    confirm_student_blurb: "Write down your information so that you don't forget it. Your teacher can also help you reset your password at any time."
#    confirm_individual_blurb: "Write down your login information in case you need it later. Verify your email so you can recover your account if you ever forget your password - check your inbox!"
#    write_this_down: "Write this down:"
#    start_playing: "Start Playing!"
#    sso_connected: "Successfully connected with:"
#    select_your_starting_hero: "Select Your Starting Hero:"
#    you_can_always_change_your_hero_later: "You can always change your hero later."
#    finish: "Finish"
#    teacher_ready_to_create_class: "You're ready to create your first class!"
#    teacher_students_can_start_now: "Your students will be able to start playing the first course, Introduction to Computer Science, immediately."
#    teacher_list_create_class: "On the next screen you will be able to create a new class."
#    teacher_list_add_students: "Add students to the class by clicking the View Class link, then sending your students the Class Code or URL. You can also invite them via email if they have email addresses."
#    teacher_list_resource_hub_1: "Check out the"
#    teacher_list_resource_hub_2: "Course Guides"
#    teacher_list_resource_hub_3: "for solutions to every level, and the"
#    teacher_list_resource_hub_4: "Resource Hub"
#    teacher_list_resource_hub_5: "for curriculum guides, activities, and more!"
#    teacher_additional_questions: "That’s it! If you need additional help or have questions, reach out to __supportEmail__."
#    dont_use_our_email_silly: "Don't put our email here! Put your parent's email."

  recover:
    recover_account_title: "Recuperar Compte"
    send_password: "Enviar contrasenya oblidada"
    recovery_sent: "Correu de recuperació de contrasenya enviat."

  items:
    primary: "Primari"
    secondary: "Secundari"
    armor: "Armadura"
    accessories: "Accessoris"
    misc: "Misc"
    books: "Llibres"

  common:
    back: "Endarrere" # When used as an action verb, like "Navigate backward"
#    coming_soon: "Coming soon!"
    continue: "Continua" # When used as an action verb, like "Continue forward"
#    next: "Next"
#    default_code: "Default Code"
    loading: "Carregant..."
#    overview: "Overview"
#    solution: "Solution"
#    intro: "Intro"
    saving: "Guardant..."
    sending: "Enviant..."
    send: "Enviat"
#    sent: "Sent"
    cancel: "Cancel·lant"
    save: "Guardar"
    publish: "Publica"
    create: "Crear"
    fork: "Fork"
    play: "Jugar" # When used as an action verb, like "Play next level"
    retry: "Tornar a intentar"
    actions: "Accions"
    info: "Info"
    help: "Ajuda"
    watch: "Veure"
    unwatch: "Amaga"
    submit_patch: "Enviar pegat"
    submit_changes: "Puja canvis"
    save_changes: "Guarda canvis"
#    required_field: "required"
#    valid_phone: "Enter a valid phone number."

  general:
    and: "i"
    name: "Nom"
    date: "Data"
    body: "Cos"
    version: "Versió"
    pending: "Pendent"
    accepted: "Acceptat"
    rejected: "Rebutjat"
    withdrawn: "Retirat"
    accept: "Accepta"
    reject: "Refusa"
    withdraw: "Retira"
    submitter: "Remitent"
    submitted: "Presentat"
    commit_msg: "Enviar missatge"
    version_history: "Historial de versions"
    version_history_for: "Historial de versions per: "
    select_changes: "Selecciona dos canvis de sota per veure les diferències."
    undo_prefix: "Desfer"
    undo_shortcut: "(Ctrl+Z)"
    redo_prefix: "Refés"
    redo_shortcut: "(Ctrl+Shift+Z)"
    play_preview: "Reproduir avanç del nivell actual"
    result: "Resultat"
    results: "Resultats"
    description: "Descripció"
    or: "o"
    subject: "Tema"
    email: "Correu electrònic"
    password: "Contrasenya"
#    confirm_password: "Confirm Password"
    message: "Missatge"
    code: "Codi"
    ladder: "Escala"
    when: "Quan"
    opponent: "Oponent"
    rank: "Rang"
    score: "Puntuació"
    win: "Guanyats"
    loss: "Perduts"
    tie: "Empat"
    easy: "Fàcil"
    medium: "Intermedi"
    hard: "Difícil"
    player: "Jugador"
    player_level: "Nivell" # Like player level 5, not like level: Dungeons of Kithgard
    warrior: "Guerrer"
    ranger: "Guardabosc"
    wizard: "Mag"
#    first_name: "First Name"
#    last_name: "Last Name"
#    last_initial: "Last Initial"
#    username: "Username"
#    contact_us: "Contact Us"
#    close_window: "Close Window"
#    learn_more: "Learn More"

  units:
    second: "segon"
    seconds: "segons"
    minute: "minut"
    minutes: "minuts"
    hour: "hora"
    hours: "hores"
    day: "dia"
    days: "dies"
    week: "setmana"
    weeks: "setmanes"
    month: "mes"
    months: "mesos"
    year: "any"
    years: "anys"

  play_level:
#    directions: "Directions"
#    edit_level: "Edit Level"
#    explore_codecombat: "Explore CodeCombat"
#    finished_hoc: "I'm finished with my Hour of Code"
#    get_certificate: "Get your certificate!"
#    level_complete: "Level Complete"
    completed_level: "Nivell completat:"
    course: "Curs:"
    done: "Fet"
    next_level: "Següent nivell"
    next_game: "Següent joc"
#    languages: "Languages"
#    programming_language: "Programming language"
    show_menu: "Mostrar menú del joc"
    home: "Inici" # Not used any more, will be removed soon.
    level: "Nivell" # Like "Level: Dungeons of Kithgard"
    skip: "Ometre"
    game_menu: "Menú de joc"
    restart: "Reiniciar"
    goals: "Objectius"
    goal: "Objectiu"
    running: "Executant..."
    success: "Èxit!"
    incomplete: "Incomplet"
    timed_out: "S'ha acabat el temps"
    failing: "Fallant"
    reload: "Recarregar"
    reload_title: "Recarregar tot el codi?"
    reload_really: "Estàs segur que vols recarregar aquest nivell des del principi?"
    reload_confirm: "Recarregar tot"
#    test_level: "Test Level"
    victory: "Victòria"
    victory_title_prefix: ""
    victory_title_suffix: " Complet"
    victory_sign_up: "Inicia sessió per a desar el progressos"
    victory_sign_up_poke: "Vols guardar el teu codi? Crea un compte gratuït!"
    victory_rate_the_level: "Valora el nivell: " # {change}
    victory_return_to_ladder: "Retorna a les Escales"
    victory_saving_progress: "Desa progrés"
    victory_go_home: "Tornar a l'inici"
    victory_review: "Explica'ns més!"
    victory_review_placeholder: "Com ha anat el nivell?"
    victory_hour_of_code_done: "Has acabat?"
    victory_hour_of_code_done_yes: "Sí, he acabat amb la meva Hora del Codi™!"
    victory_experience_gained: "XP Guanyada"
    victory_gems_gained: "Gemmes guanyades"
    victory_new_item: "Objecte nou"
#    victory_new_hero: "New Hero"
    victory_viking_code_school: "Ostres! Aquest nivell era un nivell difícil de superar! Si no ets un programador, ho hauries de ser. Acabes d'aconseguir una acceptació per la via ràpida a l'Escola de Programació Vikinga, on pot millorar les teves habilitats fins al següent nivell i esdevenir un programador de webs professional en 14 setmanes."
    victory_become_a_viking: "Converteix-te en un víking"
#    victory_no_progress_for_teachers: "Progress is not saved for teachers. But, you can add a student account to your classroom for yourself."
    tome_cast_button_run: "Executar"
    tome_cast_button_running: "Executant"
    tome_cast_button_ran: "Executat"
    tome_submit_button: "Envia"
    tome_reload_method: "Recarrega el codi original per aquest metòde" # {change}
    tome_available_spells: "Encanteris disponibles"
    tome_your_skills: "Les teves habilitats"
#    hints: "Hints"
#    hints_title: "Hint {{number}}"
    code_saved: "Codi Guardat"
    skip_tutorial: "Ometre (esc)"
    keyboard_shortcuts: "Dreceres del teclat"
    loading_start: "Comença el nivell"
    problem_alert_title: "Arregla el Teu Codi"
    time_current: "Ara:"
    time_total: "Màxim:"
    time_goto: "Ves a:"
    non_user_code_problem_title: "Impossible carregar el nivell"
    infinite_loop_title: "Detectat un bucle infinit"
    infinite_loop_description: "El codi inicial mai acaba d'executar-se. Probablement sigui molt lent o tingui un bucle infinit. O pot ser un error. Pots provar de tornar a executar el codi o reiniciar-lo al seu estat original. Si no es soluciona, si us plau, fes-nos-ho saber."
    check_dev_console: "També pots obrir la consola de desenvolupament per veure què surt malament."
    check_dev_console_link: "(instruccions)"
    infinite_loop_try_again: "Tornar a intentar"
    infinite_loop_reset_level: "Reiniciar nivell"
    infinite_loop_comment_out: "Treu els comentaris del meu codi"
    tip_toggle_play: "Canvia entre reproduir/pausa amb Ctrl+P"
    tip_scrub_shortcut: "Ctrl+[ i Ctrl+] per rebobinar i avançar" # {change}
    tip_guide_exists: "Clica a la guia dins el menú del joc (a la part superior de la pàgina) per informació útil."
    tip_open_source: "CodeCombat és 100% codi lliure!"
    tip_tell_friends: "Gaudint de CodeCombat? Explica'ls-ho als teus amics!"
    tip_beta_launch: "CodeCombat va llançar la seva beta l'octubre de 2013."
    tip_think_solution: "Pensa en la solució, no en el problema."
    tip_theory_practice: "En teoria no hi ha diferència entre la teoria i la pràctica. Però a la pràctica si que n'hi ha. - Yogi Berra"
    tip_error_free: "Només hi ha dues maneres d'escriure programes sense errors; la tercera és la única que funciona. - Alan Perlis"
    tip_debugging_program: "Si depurar és el procés per eliminar errors, llavors programar és el procés de posar-los. - Edsger W. Dijkstra"
    tip_forums: "Passa pels fòrums i digues el que penses!"
    tip_baby_coders: "En el futur fins i tot els nadons podran ser mags."
    tip_morale_improves: "La càrrega continuarà fins que la moral millori."
    tip_all_species: "Creiem en la igualtat d'oportunitats per aprendre a programar per a totes les espècies."
    tip_reticulating: "Reticulant punxes."
    tip_harry: "Ets un bruixot, "
    tip_great_responsibility: "Un gran coneixement del codi comporta una gran responsabilitat per a depurar-lo."
    tip_munchkin: "Si no menges les teves verdures, un munchkin vindrà mentre dormis."
    tip_binary: "Hi ha 10 tipus de persones al món, les que saben programar en binari i les que no"
    tip_commitment_yoda: "Un programador ha de tenir un compromís profund, una ment seriosa. ~ Yoda"
    tip_no_try: "Fes-ho. O no ho facis. Però no ho intentis. - Yoda"
    tip_patience: "Pacient has de ser, jove Padawan. - Yoda"
    tip_documented_bug: "Un error documentat no és un error; és un atractiu."
    tip_impossible: "Sempre sembla impossible fins que es fa. - Nelson Mandela"
    tip_talk_is_cheap: "Parlar és barat. Mostra'm el codi. - Linus Torvalds"
    tip_first_language: "La cosa més desastrosa que aprendràs mai és el teu primer llenguatge de programació. - Alan Kay"
    tip_hardware_problem: "P: Quants programadors són necessaris per canviar una bombeta?  R: Cap, és un problema de hardware."
    tip_hofstadters_law: "Llei de Hofstadter: Sempre et portarà més feina del que esperaves, fins i tot tenint en compte la llei de Hofstadter."
    tip_premature_optimization: "La optimització prematura és l'arrel de la maldat. - Donald Knuth"
    tip_brute_force: "Quan dubtis, usa força bruta. - Ken Thompson"
    tip_extrapolation: "Hi ha dos tipus de persones: aquells que poden extrapolar des de dades incompletes..."
    tip_superpower: "Programar és el que més s'aproxima a un super poder."
    tip_control_destiny: "En un codi obert real tens el dret a controlar el teu propi destí. - Linus Torvalds"
    tip_no_code: "Cap codi és més ràpid que l'absència de codi."
    tip_code_never_lies: "El codi mai menteix, els comentaris a vegades. — Ron Jeffries"
    tip_reusable_software: "Abans que el codi sigui reutilitzable, ha de ser usable."
    tip_optimization_operator: "Cada llenguatge té un operador d'optimització. En la majoria d'ells és ‘//’"
    tip_lines_of_code: "Mesurar el progrés d'un codi per les seves línies és com mesurar el progrés d'un avió pel seu pes. — Bill Gates"
    tip_source_code: "Vull canviar el món, però no em vol donar el seu codi font."
    tip_javascript_java: "Java és a JavaScript el que un cotxe a una catifa. - Chris Heilmann"
    tip_move_forward: "Facis el que facis, sempre segueix endavant. - Martin Luther King Jr."
    tip_google: "Tens un problema que no pots resoldre? Cerca a Google!"
    tip_adding_evil: "Afegint una mica de maldat."
    tip_hate_computers: "La raó real per la qual la gent creu que odia els ordinadors és pels programadors pèssims. - Larry Niven"
    tip_open_source_contribute: "Pots ajudar a millorar CodeCombat!"
    tip_recurse: "La iteració és humana, la recursivitat és divina. - L. Peter Deutsch"
    tip_free_your_mind: "T'has de deixar endur, Neo. Por, dubtes, i incredulitat. Allibera la teva ment. - Morpheus"
    tip_strong_opponents: "Fins i tot el més fort dels oponents té alguna debilitat. - Itachi Uchiha"
    tip_paper_and_pen: "Abans de començar a programar, sempre has de començar planejant amb paper i boli."
    tip_solve_then_write: "Primer, resol el problema. Després, escriu el codi. - John Johnson"
#    tip_compiler_ignores_comments: "Sometimes I think that the compiler ignores my comments."
#    tip_understand_recursion: "The only way to understand recursion is to understand recursion."
#    tip_life_and_polymorphism: "Open Source is like a totally polymorphic heterogeneous structure: All types are welcome."
#    tip_mistakes_proof_of_trying: "Mistakes in your code are just proof that you are trying."
#    tip_adding_orgres: "Rounding up ogres."
#    tip_sharpening_swords: "Sharpening the swords."
#    tip_ratatouille: "You must not let anyone define your limits because of where you come from. Your only limit is your soul. - Gusteau, Ratatouille"
#    tip_nemo: "When life gets you down, want to know what you've gotta do? Just keep swimming, just keep swimming. - Dory, Finding Nemo"
#    tip_internet_weather: "Just move to the internet, it's great here. We get to live inside where the weather is always awesome. - John Green"
#    tip_nerds: "Nerds are allowed to love stuff, like jump-up-and-down-in-the-chair-can't-control-yourself love it. - John Green"
#    tip_self_taught: "I taught myself 90% of what I've learned. And that's normal! - Hank Green"
#    tip_luna_lovegood: "Don't worry, you're just as sane as I am. - Luna Lovegood"
#    tip_good_idea: "The best way to have a good idea is to have a lot of ideas. - Linus Pauling"
#    tip_programming_not_about_computers: "Computer Science is no more about computers than astronomy is about telescopes. - Edsger Dijkstra"
#    tip_mulan: "Believe you can, then you will. - Mulan"

#  play_game_dev_level:
#    created_by: "Created by {{name}}"
#    restart: "Restart Level"
#    play: "Play Level"
#    play_more_codecombat: "Play More CodeCombat"
#    default_student_instructions: "Click to control your hero and win your game!"

  game_menu:
    inventory_tab: "Inventari"
    save_load_tab: "Desa/Carrega"
    options_tab: "Opcions"
    guide_tab: "Gui"
    guide_video_tutorial: "Vídeo Tutorial"
    guide_tips: "Consells"
    multiplayer_tab: "Multijugador"
    auth_tab: "Dona't d'alta"
    inventory_caption: "Equipa el teu heroi"
    choose_hero_caption: "Tria l'heroi, llenguatge"
    save_load_caption: "... i mira l'historial"
    options_caption: "Edita la configuració"
    guide_caption: "Documents i pistes"
    multiplayer_caption: "Juga amb amics!"
    auth_caption: "Desa el progrés."

  leaderboard:
    view_other_solutions: "Veure altres solucions" # {change}
    scores: "Puntuació"
    top_players: "Els millors jugadors de"
    day: "Avui"
    week: "Aquesta Setmana"
    all: "Tots els temps"
    time: "Temps"
    damage_taken: "Mal rebut"
    damage_dealt: "Mal inflingit"
    difficulty: "Dificultat"
    gold_collected: "Or recol·lectat"

  inventory:
    equipped_item: "Equipat"
    required_purchase_title: "Necessari"
    available_item: "Disponible"
    restricted_title: "Restringit"
    should_equip: "(doble-clic per equipar)"
    equipped: "(equipat)"
    locked: "(bloquejat)"
    restricted: "(restringit en aquest nivell)"
    equip: "Equipa"
    unequip: "Desequipa"

  buy_gems:
    few_gems: "Algunes gemmes"
    pile_gems: "Pila de gemmes"
    chest_gems: "Cofre de gemmes"
    purchasing: "Comprant..."
    declined: "La teva targeta ha estat rebutjada"
    retrying: "Error del servidor, intentant de nou."
    prompt_title: "Gemmes insuficients"
    prompt_body: "En vols més?"
    prompt_button: "Entrar a la botiga"
    recovered: "S'han recuperat les anteriors compres de gemmes. Si us plaus, recarrega al pàgina."
    price: "x{{gems}} / més"
#    buy_premium: "Buy Premium"
#    purchase: "Purchase"
#    purchased: "Purchased"

#  earn_gems:
#    prompt_title: "Not Enough Gems"
#    prompt_body: "Keep playing to earn more!"

  subscribe:
#    subscribe_modal_title: "CodeCombat Premium"
    comparison_blurb: "Afina les teves habilitats amb una subscripció a CodeCombat!" # {change}
#    premium_pricing_prefix: "Get Premium for just"
#    premium_pricing_suffix: "and become a master coder."
#    premium: "Premium" # Make sure the following feature translations don't go onto two lines
    free: "Gratuït"
    month: "mes"
    must_be_logged: "Necessites identificar-te. Si us plau, crea un compte o identifica't al menú de la part superior."
    subscribe_title: "Subscriu-te" # Actually used in subscribe buttons, too
    unsubscribe: "Donar-se de baixa"
    confirm_unsubscribe: "Confirmar la baixa"
    never_mind: "No et preocupis, encara t'estimo"
    thank_you_months_prefix: "Gràcies pel suport donat els últims"
    thank_you_months_suffix: "mesos."
    thank_you: "Gràcies per donar suport a CodeCombat."
    sorry_to_see_you_go: "Llàstima que te'n vagis! Deixa'ns saber què podríem haver fet millor."
    unsubscribe_feedback_placeholder: "Oh, què hem fet?"
    parent_button: "Pregunta als teus pares"
    parent_email_description: "Els escriurem perquè et puguin comprar una subscripció a CodeCombat."
    parent_email_input_invalid: "Adreça electrònica invàlida."
    parent_email_input_label: "Correu electrònic dels pares"
    parent_email_input_placeholder: "Introdueix el correu electrònic dels teus pares"
    parent_email_send: "Envia correu electrònic"
    parent_email_sent: "Correu enviat!"
    parent_email_title: "Quin és el correu dels teus pares?"
    parents: "Per Pares"
    parents_title: "Estimats pares: El vostre fill/a està aprenent a programar. L'ajudeu a continuar?"
    parents_blurb1: "El vostre fill/a ha jugat __nLevels__ nivells i ha après les bases de la programació. Ajudeu-lo a cultivar el seu interès i compreu-li una subscripció per a que segueixi jugant."
    parents_blurb1a: "La programació és una habilitat que sens cap mena de dubte el vostre fill/a utilitzarà quan sigui adult. El 2020 un 77% dels llocs de feina requeriran habilitats en programació i els enginyers d'aquest àmbit tindran gran demanda arreu del món. Sabies que la carrera en informàtica és la que té feines més ben pagades?"
    parents_blurb2: "Per ${{price}} USD/mo, el vostre fill/a tindrà nous reptes cada setmana i un correu electrònic de suport de programadors professionals."
    parents_blurb3: "Sense risc: Tens una garantia el 100% del preu de la subscripció en cas que et donis de baixa."
    payment_methods: "Mètodes de pagament"
    payment_methods_title: "Mètodes de pagament acceptats"
    payment_methods_blurb1: "Acceptem targetes de crèdit i Alipay. També pots pagar amb paypal {{three_month_price}} USD a nick@codecombat.com amb el teu compte per a una subscripció de tres mesos o ${{year_price}} per un any."
    payment_methods_blurb2: "Si necessites un altre mètode de pagament, avisa'ns."
    sale_button: "Compra!"
    sale_button_title: "Estalvia $21 en la compra de la subscripció d'1 any"
    stripe_description: "Subscripció mensual"
#    stripe_description_year_sale: "1 Year Subscription (${{discount}} discount)"
#    subscription_required_to_play: "You'll need a subscription to play this level."
#    unlock_help_videos: "Subscribe to unlock all video tutorials."
#    personal_sub: "Personal Subscription" # Accounts Subscription View below
#    loading_info: "Loading subscription information..."
#    managed_by: "Managed by"
#    will_be_cancelled: "Will be cancelled on"
#    currently_free: "You currently have a free subscription"
#    currently_free_until: "You currently have a subscription until"
#    free_subscription: "Free subscription"
#    was_free_until: "You had a free subscription until"
#    managed_subs: "Managed Subscriptions"
#    subscribing: "Subscribing..."
#    current_recipients: "Current Recipients"
#    unsubscribing: "Unsubscribing"
#    subscribe_prepaid: "Click Subscribe to use prepaid code"
#    using_prepaid: "Using prepaid code for monthly subscription"
#    feature_levels: "Access __premiumLevelsCount__ levels available"
#    feature_gems: "Receive __gems__ gems per month"
#    feature_heroes: "Unlock exclusive heroes"
#    feature_games: "Make games for your friends"
#    feature_websites: "Build websites and apps"
#    feature_items: "Equip more powerful items"
#    month_price: "$__price__/mo"
#    lifetime: "Lifetime Subscription"
#    lifetime_price: "$__price__"
#    year_subscription: "Yearly Subscription"
#    year_price: "$__price__/year"
#    kids_message_1: "Kids! We'll send an email to your parents so they can purchase a subscription for you."
#    kids_message_2: "Ask Your Parent"
#    support_part1: "Need help with payment options? Email"
#    support_part2: "support@codecombat.com"
#    support_part3: "if you have any questions."

#  announcement:
#    cuddly_companions: "Cuddly Companions!"
#    kindling_name: "Kindling Elemental"
#    kindling_description: "Kindling Elementals just want to keep you warm at night. And during the day. All the time, really."
#    griffin_name: "Baby Griffin"
#    griffin_description: "Griffins are half eagle, half lion, all adorable."
#    raven_name: "Raven"
#    raven_description: "Ravens are excellent at gathering shiny bottles full of health for you."
#    mimic_name: "Mimic"
#    mimic_description: "Mimics can pick up coins for you. Move them on top of coins to increase your gold supply."
#    cougar_name: "Cougar"
#    cougar_description: "Cougars like to earn a PhD by Purring Happily Daily."
#    fox_name: "Blue Fox"
#    fox_description: "Blue foxes are very clever and love digging in the dirt and snow!"
#    pugicorn_name: "Pugicorn"
#    pugicorn_description: "Pugicorns are some of the rarest creatures and can cast spells!"
#    wolf_name: "Wolf Pup"
#    wolf_description: "Wolf pups excel in hunting, gathering, and playing a mean game of hide-and-seek!"
#    ball_name: "Red Squeaky Ball"
#    ball_description: "ball.squeak()"
#    collect_pets: "Collect pets for your heroes!"
#    each_pet: "Each pet has a unique helper ability!"
#    upgrade_to_premium: "Become a {{subscriber}} to equip pets."
#    play_second_kithmaze: "Play {{the_second_kithmaze}} to unlock the Wolf Pup!"
#    the_second_kithmaze: "The Second Kithmaze"
#    keep_playing: "Keep playing to discover the first pet!"
#    coming_soon: "Coming soon"
#    now_available: "Now available for subscribers!"
#    subscriber: "subscriber"

#  premium_features:
#    get_premium: "Get<br>CodeCombat<br>Premium" # Fit into the banner on the /features page
#    master_coder: "Become a Master Coder by subscribing today!"
#    subscribe_now: "Subscribe Now"
#    hero_blurb_1: "Get access to __premiumHeroesCount__ super-charged subscriber-only heroes! Harness the unstoppable power of Okar Stompfoot, the deadly precision of Naria of the Leaf, or summon \"adorable\" skeletons with Nalfar Cryptor."
#    hero_blurb_2: "Premium Warriors unlock stunning martial skills like Warcry, Stomp, and Hurl Enemy. Or, play as a Ranger, using stealth and bows, throwing knives, traps! Try your skill as a true coding Wizard, and unleash a powerful array of Primordial, Necromantic or Elemental magic!"
#    hero_caption: "Exciting new heroes!"
#    pet_blurb_1: "Pets aren't just adorable companions, they also provide unique functionality and methods. The Baby Griffin can fly over obstacles while helping the hero, the Wolf Pup can fetch potions, and the Cougar can speak!"
#    pet_blurb_2: "Collect all the pets to discover their unique abilities!"
#    pet_caption: "Adopt pets to accompany your hero!"
#    game_dev_blurb: "Learn game scripting and build new levels to share with your friends! Place the items you want, write code for unit logic and behavior, and see if your friends can beat the level!"
#    game_dev_caption: "Design your own games to challenge your friends!"
#    everything_in_premium: "Everything you get in CodeCombat Premium:"
#    list_gems: "Receive bonus gems every month to buy gear, pets, and heroes"
#    list_levels: "Gain access to __premiumLevelsCount__ more levels"
#    list_heroes: "Unlock exclusive heroes, include Ranger and Wizard classes"
#    list_game_dev: "Make and share games with friends"
#    list_web_dev: "Build websites and interactive apps"
#    list_items: "Equip Premium-only items like pets"
#    list_support: "Get Premium support to help you debug tricky code"
#    list_clans: "Create private clans to invite your friends and compete on a group leaderboard"

  choose_hero:
    choose_hero: "Escull el teu heroi"
    programming_language: "Llenguatge de programació"
    programming_language_description: "Quin llenguatge de programació vols utilitzar?"
    default: "Per defecte"
    experimental: "Experimental"
    python_blurb: "Simple però poderós, Python és un bon llenguatge d'ús general."
    javascript_blurb: "El llenguatge de les webs."
    coffeescript_blurb: "Sintaxi JavaScript millorat."
    lua_blurb: "Llenguatge script per a jocs."
#    java_blurb: "(Subscriber Only) Android and enterprise."
    status: "Estat"
    weapons: "Armes"
    weapons_warrior: "Espases - Curt abast, no hi ha màgia"
    weapons_ranger: "Ballestes, armes - de llarg abast, no hi ha màgia"
    weapons_wizard: "Varetes, bastons - Llarg abast, Màgia"
    attack: "Dany" # Can also translate as "Attack"
    health: "Salut"
    speed: "Velocitat"
    regeneration: "Regeneració"
    range: "Abast" # As in "attack or visual range"
#    blocks: "Blocks" # As in "this shield blocks this much damage"
#    backstab: "Backstab" # As in "this dagger does this much backstab damage"
    skills: "Habilitats"
#    attack_1: "Deals"
#    attack_2: "of listed"
#    attack_3: "weapon damage."
#    health_1: "Gains"
#    health_2: "of listed"
#    health_3: "armor health."
#    speed_1: "Moves at"
#    speed_2: "meters per second."
#    available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store
#    level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
    restricted_to_certain_heroes: "Només certs herois poden jugar aquest nivell."

  skill_docs:
#    function: "function" # skill types
#    method: "method"
#    snippet: "snippet"
#    number: "number"
#    array: "array"
#    object: "object"
#    string: "string"
#    writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
    read_only: "Només lectura"
#    action: "Action"
#    spell: "Spell"
    action_name: "nom"
#    action_cooldown: "Takes"
#    action_specific_cooldown: "Cooldown"
#    action_damage: "Damage"
    action_range: "Abast"
#    action_radius: "Radius"
    action_duration: "Duracció"
    example: "Exemple"
    ex: "ex" # Abbreviation of "example"
    current_value: "Valor actual"
    default_value: "Valor per defecte"
    parameters: "Paràmetres"
#    required_parameters: "Required Parameters"
#    optional_parameters: "Optional Parameters"
    returns: "Retorna"
#    granted_by: "Granted by"

  save_load:
    granularity_saved_games: "Desats"
    granularity_change_history: "Historial"

  options:
    general_options: "Opcions generals" # Check out the Options tab in the Game Menu while playing a level
    volume_label: "Volum"
    music_label: "Musica"
#    music_description: "Turn background music on/off."
#    editor_config_title: "Editor Configuration"
#    editor_config_livecompletion_label: "Live Autocompletion"
#    editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
#    editor_config_invisibles_label: "Show Invisibles"
#    editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
#    editor_config_indentguides_label: "Show Indent Guides"
#    editor_config_indentguides_description: "Displays vertical lines to see indentation better."
#    editor_config_behaviors_label: "Smart Behaviors"
#    editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."

  about:
#    main_title: "If you want to learn to program, you need to write (a lot of) code."
#    main_description: "At CodeCombat, our job is to make sure you're doing that with a smile on your face."
#    mission_link: "Mission"
#    team_link: "Team"
#    story_link: "Story"
#    press_link: "Press"
#    mission_title: "Our mission: make programming accessible to every student on Earth."
#    mission_description_1: "<strong>Programming is magic</strong>. It's the ability to create things from pure imagination. We started CodeCombat to give learners the feeling of wizardly power at their fingertips by using <strong>typed code</strong>."
#    mission_description_2: "As it turns out, that enables them to learn faster too. WAY faster. It's like having a conversation instead of reading a manual. We want to bring that conversation to every school and to <strong>every student</strong>, because everyone should have the chance to learn the magic of programming."
#    team_title: "Meet the CodeCombat team"
#    team_values: "We value open and respectful dialog, where the best idea wins. Our decisions are grounded in customer research and our process is focused on delivering tangible results for them. Everyone is hands-on, from our CEO to our GitHub contributors, because we value growth and learning in our team."
    nick_title: "Programador" # {change}
#    nick_blurb: "Motivation Guru"
    matt_title: "Programador" # {change}
#    cat_title: "Game Designer"
#    cat_blurb: "Airbender"
    scott_title: "Programador" # {change}
#    scott_blurb: "Reasonable One"
#    maka_title: "Customer Advocate"
#    maka_blurb: "Storyteller"
#    rob_title: "Software Engineer"
#    rob_blurb: "Codes things and stuff"
#    josh_c_title: "Game Designer"
#    josh_c_blurb: "Designs games"
#    robin_title: "Product Manager"
#    robin_blurb: "Ships things"
#    josh_title: "Game Designer"
#    josh_blurb: "Floor Is Lava"
#    phoenix_title: "Software Engineer"
#    nolan_title: "Territory Manager"
#    elliot_title: "Partnership Manager"
#    elliot_blurb: "Mindreader"
#    lisa_title: "School Specialist"
#    lisa_blurb: "A gritty one"
#    sean_title: "Territory Manager"
#    liz_title: "Territory Manager"
#    retrostyle_title: "Illustration"
    retrostyle_blurb: "RetroStyle Games"
#    jose_title: "Music"
#    jose_blurb: "Taking Off"
#    community_title: "...and our open-source community"
#    community_subtitle: "Over 500 contributors have helped build CodeCombat, with more joining every week!"
#    community_description_3: "CodeCombat is a"
#    community_description_link_2: "community project"
#    community_description_1: "with hundreds of players volunteering to create levels, contribute to our code to add features, fix bugs, playtest, and even translate the game into 50 languages so far. Employees, contributors and the site gain by sharing ideas and pooling effort, as does the open source community in general. The site is built on numerous open source projects, and we are open sourced to give back to the community and provide code-curious players a familiar project to explore and experiment with. Anyone can join the CodeCombat community! Check out our"
#    community_description_link: "contribute page"
#    community_description_2: "for more info."
#    number_contributors: "Over 450 contributors have lent their support and time to this project."
#    story_title: "Our story so far"
#    story_subtitle: "Since 2013, CodeCombat has grown from a mere set of sketches to a living, thriving game."
#    story_statistic_1a: "5,000,000+"
#    story_statistic_1b: "total players"
#    story_statistic_1c: "have started their programming journey through CodeCombat"
#    story_statistic_2a: "We’ve been translated into over 50 languages — our players hail from"
#    story_statistic_2b: "200+ countries"
#    story_statistic_3a: "Together, they have written"
#    story_statistic_3b: "1 billion lines of code and counting"
#    story_statistic_3c: "across many different programming languages"
#    story_long_way_1: "Though we've come a long way..."
#    story_sketch_caption: "Nick's very first sketch depicting a programming game in action."
#    story_long_way_2: "we still have much to do before we complete our quest, so..."
#    jobs_title: "Come work with us and help write CodeCombat history!"
#    jobs_subtitle: "Don't see a good fit but interested in keeping in touch? See our \"Create Your Own\" listing."
#    jobs_benefits: "Employee Benefits"
#    jobs_benefit_4: "Unlimited vacation"
#    jobs_benefit_5: "Professional development and continuing education support – free books and games!"
#    jobs_benefit_6: "Medical (gold), dental, vision, commuter"
#    jobs_benefit_7: "Sit-stand desks for all"
#    jobs_benefit_9: "10-year option exercise window"
#    jobs_benefit_10: "Maternity leave: 10 weeks paid, next 6 @ 55% salary"
#    jobs_benefit_11: "Paternity leave: 10 weeks paid"
#    learn_more: "Learn More"
#    jobs_custom_title: "Create Your Own"
#    jobs_custom_description: "Are you passionate about CodeCombat but don't see a job listed that matches your qualifications? Write us and show how you think you can contribute to our team. We'd love to hear from you!"
#    jobs_custom_contact_1: "Send us a note at"
#    jobs_custom_contact_2: "introducing yourself and we might get in touch in the future!"
#    contact_title: "Press & Contact"
#    contact_subtitle: "Need more information? Get in touch with us at"
#    screenshots_title: "Game Screenshots"
#    screenshots_hint: "(click to view full size)"
#    downloads_title: "Download Assets & Information"
#    about_codecombat: "About CodeCombat"
#    logo: "Logo"
#    screenshots: "Screenshots"
#    character_art: "Character Art"
#    download_all: "Download All"
#    previous: "Previous"
#    location_title: "We're located in downtown SF:"

#  teachers:
#    licenses_needed: "Licenses needed"

#  special_offer:
#    special_offer: "Special Offer"
#    project_based_title: "Project-Based Courses"
#    project_based_description: "Web and Game Development courses feature shareable final projects."
#    great_for_clubs_title: "Great for clubs and electives"
#    great_for_clubs_description: "Teachers can purchase up to __maxQuantityStarterLicenses__ Starter Licenses per year."
#    low_price_title: "Just __starterLicensePrice__ per student"
#    low_price_description: "Starter Licenses are active for __starterLicenseLengthMonths__ months from purchase."
#    three_great_courses: "Three great courses included in the Starter License:"
#    license_limit_description: "Teachers can purchase up to __maxQuantityStarterLicenses__ Starter Licenses. You have already purchased __quantityAlreadyPurchased__. If you need more, contact __supportEmail__. Starter Licenses are valid for __starterLicenseLengthMonths__ months."
#    student_starter_license: "Student Starter License"
#    purchase_starter_licenses: "Purchase Starter Licenses"
#    purchase_starter_licenses_to_grant: "Purchase Starter Licenses to grant access to __starterLicenseCourseList__"
#    starter_licenses_can_be_used: "Starter Licenses can be used to assign additional courses immediately after purchase."
#    pay_now: "Pay Now"
#    we_accept_all_major_credit_cards: "We accept all major credit cards."
#    cs2_description: "builds on the foundation from Introduction to Computer Science, diving into if-statements, functions, events and more."
#    wd1_description: "introduces the basics of HTML and CSS while teaching skills needed for students to build their first webpage."
#    gd1_description: "uses syntax students are already familiar with to show them how to build and share their own playable game levels."
#    see_an_example_project: "see an example project"
#    get_started_today: "Get started today!"
#    want_all_the_courses: "Want all the courses? Request information on our Full Licenses."
#    compare_license_types: "Compare License Types:"
#    cs: "Computer Science"
#    wd: "Web Development"
#    wd1: "Web Development 1"
#    gd: "Game Development"
#    gd1: "Game Development 1"
#    maximum_students: "Maximum # of Students"
#    unlimited: "Unlimited"
#    priority_support: "Priority support"
#    yes: "Yes"
#    price_per_student: "__price__ per student"
#    pricing: "Pricing"
#    free: "Free"
#    purchase: "Purchase"
#    courses_prefix: "Courses"
#    courses_suffix: ""
#    course_prefix: "Course"
#    course_suffix: ""

#  teachers_quote:
#    subtitle: "Get your students started in less than an hour. You'll be able to <strong>create a class, add students, and monitor their progress</strong> as they learn computer science."
#    email_exists: "User exists with this email."
#    phone_number: "Phone number"
#    phone_number_help: "Where can we reach you during the workday?"
#    primary_role_label: "Your Primary Role"
#    role_default: "Select Role"
#    primary_role_default: "Select Primary Role"
#    purchaser_role_default: "Select Purchaser Role"
#    tech_coordinator: "Technology coordinator"
#    advisor: "Curriculum Specialist/Advisor"
#    principal: "Principal"
#    superintendent: "Superintendent"
#    parent: "Parent"
#    purchaser_role_label: "Your Purchaser Role"
#    influence_advocate: "Influence/Advocate"
#    evaluate_recommend: "Evaluate/Recommend"
#    approve_funds: "Approve Funds"
#    no_purchaser_role: "No role in purchase decisions"
#    district_label: "District"
#    district_name: "District Name"
#    district_na: "Enter N/A if not applicable"
#    organization_label: "School"
#    school_name: "School Name"
#    city: "City"
#    state: "State"
#    country: "Country"
#    num_students_help: "How many students do you anticipate using CodeCombat with?"
#    num_students_default: "Select Range"
#    education_level_label: "Education Level of Students"
#    education_level_help: "Choose as many as apply."
#    elementary_school: "Elementary School"
#    high_school: "High School"
#    please_explain: "(please explain)"
#    middle_school: "Middle School"
#    college_plus: "College or higher"
#    referrer: "How did you hear about us?"
#    referrer_help: "For example: from another teacher, a conference, your students, Code.org, etc."
#    anything_else: "Anything else we should know?"
#    thanks_header: "Request Received!"
#    thanks_sub_header: "Thanks for expressing interest in CodeCombat for your school."
#    thanks_p: "We'll be in touch soon! If you need to get in contact, you can reach us at:"
#    back_to_classes: "Back to Classes"
#    finish_signup: "Finish creating your teacher account:"
#    finish_signup_p: "Create an account to set up a class, add your students, and monitor their progress as they learn computer science."
#    signup_with: "Sign up with:"
#    connect_with: "Connect with:"
#    conversion_warning: "WARNING: Your current account is a <em>Student Account</em>. Once you submit this form, your account will be updated to a Teacher Account."
#    learn_more_modal: "Teacher accounts on CodeCombat have the ability to monitor student progress, assign licenses and manage classrooms. Teacher accounts cannot be a part of a classroom - if you are currently enrolled in a class using this account, you will no longer be able to access it once you update to a Teacher Account."
#    create_account: "Create a Teacher Account"
#    create_account_subtitle: "Get access to teacher-only tools for using CodeCombat in the classroom.  <strong>Set up a class</strong>, add your students, and <strong>monitor their progress</strong>!"
#    convert_account_title: "Update to Teacher Account"
#    not: "Not"

  versions:
    save_version_title: "Guarda una nova versió"
    new_major_version: "Nova versió principal"
#    submitting_patch: "Submitting Patch..."
    cla_prefix: "Per guardar els canvis primer has d'acceptar"
    cla_url: "CLA"
    cla_suffix: "."
    cla_agree: "Estic d'acord"
#    owner_approve: "An owner will need to approve it before your changes will become visible."

  contact:
    contact_us: "Contacta CodeCombat"
    welcome: "Què bé poder escoltar-te! Fes servir aquest formulari per enviar-nos un email. "
    forum_prefix: "Per a qualsevol publicació, si us plau prova "
    forum_page: "el nostre fòrum"
    forum_suffix: " sinó"
#    faq_prefix: "There's also a"
#    faq: "FAQ"
#    subscribe_prefix: "If you need help figuring out a level, please"
#    subscribe: "buy a CodeCombat subscription"
#    subscribe_suffix: "and we'll be happy to help you with your code."
#    subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
#    screenshot_included: "Screenshot included."
#    where_reply: "Where should we reply?"
    send: "Enviar comentari"

  account_settings:
    title: "Configuració del compte"
    not_logged_in: "Inicia sessió o crea un compte per a canviar la configuració."
    me_tab: "Jo"
    picture_tab: "Foto"
    delete_account_tab: "Elimina el teu compte"
    wrong_email: "Correu erroni"
    wrong_password: "Contrasenya invàlida"
    upload_picture: "Carrega una foto"
    delete_this_account: "Elimina aquest compte de forma permanent"
    reset_progress_tab: "Reinicia tot el progrés"
    reset_your_progress: "Reiniciar tot el progrés i començar de nou"
    god_mode: "Mode Déu"
    emails_tab: "Missatges"
    admin: "Administrador"
    manage_subscription: "Clica aquí per administrar la teva subscripció."
    new_password: "Contrasenya nova"
    new_password_verify: "Verifica"
    type_in_email: "Escriu el teu correu electrònic per confirmar l'eliminació del compte." # {change}
    type_in_email_progress: "Escriu el teu correu electrònic per confirmar l'eliminació del teu progrés."
    type_in_password: "Escriu també la teva contrasenya."
    email_subscriptions: "Subscripcions via correu electrònic"
    email_subscriptions_none: "Sense subsrcipcions de correu electrònic."
    email_announcements: "Notícies"
    email_announcements_description: "Rebre les últimes notícies i desenvolupaments de CodeCombat."
    email_notifications: "Notificacions"
    email_notifications_summary: "Controls per personalitzar les teves notificacions d'email automàtiques relacionades amb la teva activitat a CodeCombat."
    email_any_notes: "Cap notificació"
    email_any_notes_description: "Desactiva totes les notificacions via correu electrònic."
    email_news: "Noticies"
    email_recruit_notes: "Oportunitats de feina"
    email_recruit_notes_description: "Si jugues realment bé ens posarem en contacte amb tu per oferir-te feina."
    contributor_emails: "Subscripció als correus electrònics de cada classe"
    contribute_prefix: "Estem buscant gent que s'uneixi! Mira "
    contribute_page: "la pàgina de col·laboració"
    contribute_suffix: " per llegir més informació."
    email_toggle: "Activa-ho tot"
    error_saving: "Error en desar"
    saved: "Canvis desats"
    password_mismatch: "Les contrasenyes no coincideixen."
    password_repeat: "Siusplau, repetiu la contrasenya."
#    file_size_limit: "(max file size: 1MB)"

  keyboard_shortcuts:
    keyboard_shortcuts: "Dreceres del teclat"
    space: "Espai"
    enter: "Enter"
#    press_enter: "press enter"
    escape: "Escape"
    shift: "Shift"
#    run_code: "Run current code."
#    run_real_time: "Run in real time."
#    continue_script: "Continue past current script."
#    skip_scripts: "Skip past all skippable scripts."
#    toggle_playback: "Toggle play/pause."
#    scrub_playback: "Scrub back and forward through time."
#    single_scrub_playback: "Scrub back and forward through time by a single frame."
#    scrub_execution: "Scrub through current spell execution."
#    toggle_debug: "Toggle debug display."
#    toggle_grid: "Toggle grid overlay."
#    toggle_pathfinding: "Toggle pathfinding overlay."
#    beautify: "Beautify your code by standardizing its formatting."
#    maximize_editor: "Maximize/minimize code editor."

  community:
    main_title: "Comunitat CodeCombat"
#    introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
#    level_editor_prefix: "Use the CodeCombat"
#    level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
#    thang_editor_prefix: "We call units within the game 'thangs'. Use the"
#    thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
#    article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
#    article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
#    find_us: "Find us on these sites"
#    social_github: "Check out all our code on GitHub"
#    social_blog: "Read the CodeCombat blog on Sett"
#    social_discource: "Join the discussion on our Discourse forum"
#    social_facebook: "Like CodeCombat on Facebook"
    social_twitter: "Segueix CodeCombat al Twitter"
#    social_gplus: "Join CodeCombat on Google+"
#    social_slack: "Chat with us in the public CodeCombat Slack channel"
    contribute_to_the_project: "Contribueix al projecte"

#  clans:
#    clan: "Clan"
#    clans: "Clans"
#    new_name: "New clan name"
#    new_description: "New clan description"
#    make_private: "Make clan private"
#    subs_only: "subscribers only"
#    create_clan: "Create New Clan"
#    private_preview: "Preview"
#    private_clans: "Private Clans"
#    public_clans: "Public Clans"
#    my_clans: "My Clans"
#    clan_name: "Clan Name"
#    name: "Name"
#    chieftain: "Chieftain"
#    edit_clan_name: "Edit Clan Name"
#    edit_clan_description: "Edit Clan Description"
#    edit_name: "edit name"
#    edit_description: "edit description"
#    private: "(private)"
#    summary: "Summary"
#    average_level: "Average Level"
#    average_achievements: "Average Achievements"
#    delete_clan: "Delete Clan"
#    leave_clan: "Leave Clan"
#    join_clan: "Join Clan"
#    invite_1: "Invite:"
#    invite_2: "*Invite players to this Clan by sending them this link."
#    members: "Members"
#    progress: "Progress"
#    not_started_1: "not started"
#    started_1: "started"
#    complete_1: "complete"
#    exp_levels: "Expand levels"
#    rem_hero: "Remove Hero"
#    status: "Status"
#    complete_2: "Complete"
#    started_2: "Started"
#    not_started_2: "Not Started"
#    view_solution: "Click to view solution."
#    view_attempt: "Click to view attempt."
#    latest_achievement: "Latest Achievement"
#    playtime: "Playtime"
#    last_played: "Last played"
#    leagues_explanation: "Play in a league against other clan members in these multiplayer arena instances."
#    track_concepts1: "Track concepts"
#    track_concepts2a: "learned by each student"
#    track_concepts2b: "learned by each member"
#    track_concepts3a: "Track levels completed for each student"
#    track_concepts3b: "Track levels completed for each member"
#    track_concepts4a: "See your students'"
#    track_concepts4b: "See your members'"
#    track_concepts5: "solutions"
#    track_concepts6a: "Sort students by name or progress"
#    track_concepts6b: "Sort members by name or progress"
#    track_concepts7: "Requires invitation"
#    track_concepts8: "to join"
#    private_require_sub: "Private clans require a subscription to create or join."

#  courses:
#    create_new_class: "Create New Class"
#    unnamed_class: "Unnamed Class"
#    edit_settings1: "Edit Class Settings"
#    add_students: "Add Students"
#    stats: "Statistics"
#    total_students: "Total students:"
#    average_time: "Average level play time:"
#    total_time: "Total play time:"
#    average_levels: "Average levels completed:"
#    total_levels: "Total levels completed:"
#    students: "Students"
#    concepts: "Concepts"
#    play_time: "Play time:"
#    completed: "Completed:"
#    enter_emails: "Separate each email address by a line break or commas"
#    send_invites: "Invite Students"
#    number_programming_students: "Number of Programming Students"
#    number_total_students: "Total Students in School/District"
#    enroll: "Enroll"
#    enroll_paid: "Enroll Students in Paid Courses"
#    get_enrollments: "Get More Licenses"
#    change_language: "Change Course Language"
#    keep_using: "Keep Using"
#    switch_to: "Switch To"
#    greetings: "Greetings!"
#    back_classrooms: "Back to my classrooms"
#    back_courses: "Back to my courses"
#    edit_details: "Edit class details"
#    purchase_enrollments: "Purchase Student Licenses"
#    remove_student: "remove student"
#    assign: "Assign"
#    to_assign: "to assign paid courses."
#    student: "Student"
#    teacher: "Teacher"
#    arena: "Arena"
#    available_levels: "Available Levels"
#    welcome_to_courses: "Adventurers, welcome to Courses!"
#    ready_to_play: "Ready to play?"
#    start_new_game: "Start New Game"
#    play_now_learn_header: "Play now to learn"
#    play_now_learn_1: "basic syntax to control your character"
#    play_now_learn_2: "while loops to solve pesky puzzles"
#    play_now_learn_3: "strings & variables to customize actions"
#    play_now_learn_4: "how to defeat an ogre (important life skills!)"
#    welcome_to_page: "My Student Dashboard"
#    my_classes: "Current Classes"
#    class_added: "Class successfully added!"
#    view_levels: "view all levels in course"
#    join_class: "Join A Class"
#    join_class_2: "Join class"
#    ask_teacher_for_code: "Ask your teacher if you have a CodeCombat class code! If so, enter it below:"
#    enter_c_code: "<Enter Class Code>"
#    join: "Join"
#    joining: "Joining class"
#    course_complete: "Course Complete"
#    play_arena: "Play Arena"
#    view_project: "View Project"
#    start: "Start"
#    last_level: "Last level played"
#    not_you: "Not you?"
#    continue_playing: "Continue Playing"
#    option1_header: "Invite Students by Email"
#    option1_body: "Note: If your students do not have email addresses, they can enter your unique Class Code when creating a Student Account to make email addresses optional."
#    remove_student1: "Remove Student"
#    are_you_sure: "Are you sure you want to remove this student from this class?"
#    remove_description1: "Student will lose access to this classroom and assigned classes. Progress and gameplay is NOT lost, and the student can be added back to the classroom at any time."
#    remove_description2: "The activated paid license will not be returned."
#    keep_student: "Keep Student"
#    removing_user: "Removing user"
#    subtitle: "Review course overviews and levels" # Flat style redesign
#    changelog: "View latest changes to course levels."
#    select_language: "Select language"
#    select_level: "Select level"
#    play_level: "Play Level"
#    concepts_covered: "Concepts covered"
#    view_guide_online: "Level Overviews and Solutions"
#    grants_lifetime_access: "Grants access to all Courses."
#    enrollment_credits_available: "Licenses Available:"
#    language_select: "Select a language" # ClassroomSettingsModal
#    language_cannot_change: "Language cannot be changed once students join a class."
#    avg_student_exp_label: "Average Student Programming Experience"
#    avg_student_exp_desc: "This will help us understand how to pace courses better."
#    avg_student_exp_select: "Select the best option"
#    avg_student_exp_none: "No Experience - little to no experience"
#    avg_student_exp_beginner: "Beginner - some exposure or block-based"
#    avg_student_exp_intermediate: "Intermediate - some experience with typed code"
#    avg_student_exp_advanced: "Advanced - extensive experience with typed code"
#    avg_student_exp_varied: "Varied Levels of Experience"
#    student_age_range_label: "Student Age Range"
#    student_age_range_younger: "Younger than 6"
#    student_age_range_older: "Older than 18"
#    student_age_range_to: "to"
#    create_class: "Create Class"
#    class_name: "Class Name"
#    teacher_account_restricted: "Your account is a teacher account and cannot access student content."
#    account_restricted: "A student account is required to access this page."
#    update_account_login_title: "Log in to update your account"
#    update_account_title: "Your account needs attention!"
#    update_account_blurb: "Before you can access your classes, choose how you want to use this account."
#    update_account_current_type: "Current Account Type:"
#    update_account_account_email: "Account Email/Username:"
#    update_account_am_teacher: "I am a teacher"
#    update_account_keep_access: "Keep access to classes I've created"
#    update_account_teachers_can: "Teacher accounts can:"
#    update_account_teachers_can1: "Create/manage/add classes"
#    update_account_teachers_can2: "Assign/enroll students in courses"
#    update_account_teachers_can3: "Unlock all course levels to try out"
#    update_account_teachers_can4: "Access new teacher-only features as we release them"
#    update_account_teachers_warning: "Warning: You will be removed from all classes that you have previously joined and will not be able to play as a student."
#    update_account_remain_teacher: "Remain a Teacher"
#    update_account_update_teacher: "Update to Teacher"
#    update_account_am_student: "I am a student"
#    update_account_remove_access: "Remove access to classes I have created"
#    update_account_students_can: "Student accounts can:"
#    update_account_students_can1: "Join classes"
#    update_account_students_can2: "Play through courses as a student and track your own progress"
#    update_account_students_can3: "Compete against classmates in arenas"
#    update_account_students_can4: "Access new student-only features as we release them"
#    update_account_students_warning: "Warning: You will not be able to manage any classes that you have previously created or create new classes."
#    unsubscribe_warning: "Warning: You will be unsubscribed from your monthly subscription."
#    update_account_remain_student: "Remain a Student"
#    update_account_update_student: "Update to Student"
#    need_a_class_code: "You'll need a Class Code for the class you're joining:"
#    update_account_not_sure: "Not sure which one to choose? Email"
#    update_account_confirm_update_student: "Are you sure you want to update your account to a Student experience?"
#    update_account_confirm_update_student2: "You will not be able to manage any classes that you have previously created or create new classes. Your previously created classes will be removed from CodeCombat and cannot be restored."
#    instructor: "Instructor: "
#    youve_been_invited_1: "You've been invited to join "
#    youve_been_invited_2: ", where you'll learn "
#    youve_been_invited_3: " with your classmates in CodeCombat."
#    by_joining_1: "By joining "
#    by_joining_2: "will be able to help reset your password if you forget or lose it. You can also verify your email address so that you can reset the password yourself!"
#    sent_verification: "We've sent a verification email to:"
#    you_can_edit: "You can edit your email address in "
#    account_settings: "Account Settings"
#    select_your_hero: "Select Your Hero"
#    select_your_hero_description: "You can always change your hero by going to your Courses page and clicking \"Change Hero\""
#    select_this_hero: "Select this Hero"
#    current_hero: "Current Hero:"
#    change_hero: "Change Hero"
#    web_dev_language_transition: "All classes program in HTML / JavaScript for this course.  Classes that have been using Python will start with extra JavaScript intro levels to ease the transition.  Classes that are already using JavaScript will skip the intro levels."
#    course_membership_required_to_play: "You'll need to join a course to play this level."
#    license_required_to_play: "Ask your teacher to assign a license to you so you can continue to play CodeCombat!"

#  teacher:
#    assigning_course: "Assigning course"
#    course_solution: "Course Solution"
#    level_overview_solutions: "Level Overview and Solutions"
#    no_student_assigned: "No students have been assigned this course."
#    paren_new: "(new)"
#    teacher_dashboard: "Teacher Dashboard" # Navbar
#    my_classes: "My Classes"
#    courses: "Course Guides"
#    enrollments: "Student Licenses"
#    resources: "Resources"
#    help: "Help"
#    language: "Language"
#    edit_class_settings: "edit class settings"
#    access_restricted: "Account Update Required"
#    teacher_account_required: "A teacher account is required to access this content."
#    create_teacher_account: "Create Teacher Account"
#    what_is_a_teacher_account: "What's a Teacher Account?"
#    teacher_account_explanation: "A CodeCombat Teacher account allows you to set up classrooms, monitor students’ progress as they work through courses, manage licenses and access resources to aid in your curriculum-building."
#    current_classes: "Current Classes"
#    archived_classes: "Archived Classes"
#    archived_classes_blurb: "Classes can be archived for future reference. Unarchive a class to view it in the Current Classes list again."
#    view_class: "view class"
#    archive_class: "archive class"
#    unarchive_class: "unarchive class"
#    unarchive_this_class: "Unarchive this class"
#    no_students_yet: "This class has no students yet."
#    no_students_yet_view_class: "View class to add students."
#    try_refreshing: "(You may need to refresh the page)"
#    create_new_class: "Create a New Class"
#    class_overview: "Class Overview" # View Class page
#    avg_playtime: "Average level playtime"
#    total_playtime: "Total play time"
#    avg_completed: "Average levels completed"
#    total_completed: "Total levels completed"
#    created: "Created"
#    concepts_covered: "Concepts covered"
#    earliest_incomplete: "Earliest incomplete level"
#    latest_complete: "Latest completed level"
#    enroll_student: "Enroll student"
#    apply_license: "Apply License"
#    revoke_license: "Revoke License"
#    course_progress: "Course Progress"
#    not_applicable: "N/A"
#    edit: "edit"
#    edit_2: "Edit"
#    remove: "remove"
#    latest_completed: "Latest completed:"
#    sort_by: "Sort by"
#    progress: "Progress"
#    completed: "Completed"
#    practice: "Practice"
#    started: "Started"
#    click_to_view_progress: "click to view progress"
#    no_progress: "No progress"
#    not_required: "Not required"
#    select_course: "Select course to view"
#    progress_color_key: "Progress color key:"
#    level_in_progress: "Level in Progress"
#    level_not_started: "Level Not Started"
#    project_or_arena: "Project or Arena"
#    students_not_assigned: "Students who have not been assigned {{courseName}}"
#    course_overview: "Course Overview"
#    copy_class_code: "Copy Class Code"
#    class_code_blurb: "Students can join your class using this Class Code. No email address is required when creating a Student account with this Class Code."
#    copy_class_url: "Copy Class URL"
#    class_join_url_blurb: "You can also post this unique class URL to a shared webpage."
#    add_students_manually: "Invite Students by Email"
#    bulk_assign: "Bulk-assign"
#    assigned_msg_1: "{{numberAssigned}} students were assigned {{courseName}}."
#    assigned_msg_2: "{{numberEnrolled}} licenses were applied."
#    assigned_msg_3: "You now have {{remainingSpots}} available licenses remaining."
#    assign_course: "Assign Course"
#    not_assigned_modal_title: "Courses were not assigned"
#    not_assigned_modal_starter_body_1: "This course requires a Starter License. You do not have enough Starter Licenses available to assign this course to all __selected__ selected students."
#    not_assigned_modal_starter_body_2: "Purchase Starter Licenses to grant access to this course."
#    not_assigned_modal_full_body_1: "This course requires a Full License. You do not have enough Full Licenses available to assign this course to all __selected__ selected students."
#    not_assigned_modal_full_body_2: "You only have __numFullLicensesAvailable__ Full Licenses available (__numStudentsWithoutFullLicenses__ students do not currently have a Full License active)."
#    not_assigned_modal_full_body_3: "Please select fewer students, or reach out to __supportEmail__ for assistance."
#    assign_to_selected_students: "Assign to Selected Students"
#    assigned: "Assigned"
#    enroll_selected_students: "Enroll Selected Students"
#    no_students_selected: "No students were selected."
#    show_students_from: "Show students from" # Enroll students modal
#    apply_licenses_to_the_following_students: "Apply Licenses to the Following Students"
#    students_have_licenses: "The following students already have licenses applied:"
#    all_students: "All Students"
#    apply_licenses: "Apply Licenses"
#    not_enough_enrollments: "Not enough licenses available."
#    enrollments_blurb: "Students are required to have a license to access any content after the first course."
#    how_to_apply_licenses: "How to Apply Licenses"
#    export_student_progress: "Export Student Progress (CSV)"
#    send_email_to: "Send Recover Password Email to:"
#    email_sent: "Email sent"
#    send_recovery_email: "Send recovery email"
#    enter_new_password_below: "Enter new password below:"
#    change_password: "Change Password"
#    changed: "Changed"
#    available_credits: "Available Licenses"
#    pending_credits: "Pending Licenses"
#    credits: "licenses"
#    starter_licenses: "starter licenses"
#    start_date: "start date:"
#    end_date: "end date:"
#    get_enrollments_blurb: " We'll help you build a solution that meets the needs of your class, school or district."
#    how_to_apply_licenses_blurb_1: "When a teacher assigns a course to a student for the first time, we’ll automatically apply a license. Use the bulk-assign dropdown in your classroom to assign a course to selected students:"
#    how_to_apply_licenses_blurb_2: "Can I still apply a license without assigning a course?"
#    how_to_apply_licenses_blurb_3: "Yes — go to the License Status tab in your classroom and click \"Apply License\" to any student who does not have an active license."
#    request_sent: "Request Sent!"
#    license_status: "License Status"
#    status_expired: "Expired on {{date}}"
#    status_not_enrolled: "Not Enrolled"
#    status_enrolled: "Expires on {{date}}"
#    select_all: "Select All"
#    project: "Project"
#    view_student_project: "View Student Project"
#    view_arena_ladder: "View Arena Ladder"
#    resource_hub: "Resource Hub"
#    getting_started: "Getting Started"
#    educator_faq: "Educator FAQ"
#    educator_faq_desc: "Frequently asked questions about using CodeCombat in your classroom or school."
#    teacher_getting_started: "Teacher Getting Started Guide"
#    teacher_getting_started_desc: "New to CodeCombat? Download this Teacher Getting Started Guide to set up your account, create your first class, and invite students to the first course."
#    student_getting_started: "Student Quick Start Guide"
#    student_getting_started_desc: "You can distribute this guide to your students before starting CodeCombat so that they can familiarize themselves with the code editor. This guide can be used for both Python and JavaScript classrooms."
#    cs1: "Introduction to Computer Science"
#    cs2: "Computer Science 2"
#    cs3: "Computer Science 3"
#    cs4: "Computer Science 4"
#    cs5: "Computer Science 5"
#    cs1_syntax_python: "Course 1 Python Syntax Guide"
#    cs1_syntax_python_desc: "Cheatsheet with references to common Python syntax that students will learn in Introduction to Computer Science."
#    cs1_syntax_javascript: "Course 1 JavaScript Syntax Guide"
#    cs1_syntax_javascript_desc: "Cheatsheet with references to common JavaScript syntax that students will learn in Introduction to Computer Science."
#    coming_soon: "Additional guides coming soon!"
#    engineering_cycle_worksheet: "Engineering Cycle Worksheet"
#    engineering_cycle_worksheet_desc: "Use this worksheet to teach students the basics of the engineering cycle: Assess, Design, Implement and Debug. Refer to the completed example worksheet as a guide."
#    engineering_cycle_worksheet_link: "View example"
#    progress_journal: "Progress Journal"
#    progress_journal_desc: "Encourage students to keep track of their progress via a progress journal."
#    cs1_curriculum: "Introduction to Computer Science - Curriculum Guide"
#    cs1_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 1."
#    arenas_curriculum: "Arena Levels - Teacher Guide"
#    arenas_curriculum_desc: "Instructions on how to run Wakka Maul, Cross Bones and Power Peak multiplayer arenas with your class."
#    cs2_curriculum: "Computer Science 2 - Curriculum Guide"
#    cs2_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 2."
#    cs3_curriculum: "Computer Science 3 - Curriculum Guide"
#    cs3_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 3."
#    cs4_curriculum: "Computer Science 4 - Curriculum Guide"
#    cs4_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 4."
#    cs5_curriculum_js: "Computer Science 5 - Curriculum Guide (JavaScript)"
#    cs5_curriculum_desc_js: "Scope and sequence, lesson plans, activities and more for Course 5 classes using JavaScript."
#    cs5_curriculum_py: "Computer Science 5 - Curriculum Guide (Python)"
#    cs5_curriculum_desc_py: "Scope and sequence, lesson plans, activities and more for Course 5 classes using Python."
#    cs1_pairprogramming: "Pair Programming Activity"
#    cs1_pairprogramming_desc: "Introduce students to a pair programming exercise that will help them become better listeners and communicators."
#    gd1: "Game Development 1"
#    gd1_guide: "Game Development 1 - Project Guide"
#    gd1_guide_desc: "Use this to guide your students as they create their first shareable game project in 5 days."
#    wd1: "Web Development 1"
#    wd1_headlines: "Headlines & Headers Activity"
#    wd1_headlines_example: "View sample solution"
#    wd1_headlines_desc: "Why are paragraph and header tags important? Use this activity to show how well-chosen headers make web pages easier to read. There are many correct solutions to this!"
#    wd1_html_syntax: "HTML Syntax Guide"
#    wd1_html_syntax_desc: "One-page reference for the HTML style students will learn in Web Development 1."
#    wd1_css_syntax: "CSS Syntax Guide"
#    wd1_css_syntax_desc: "One-page reference for the CSS and Style syntax students will learn in Web Development 1."
#    wd2: "Web Development 2"
#    wd2_jquery_syntax: "jQuery Functions Syntax Guide"
#    wd2_jquery_syntax_desc: "One-page reference for the jQuery functions students will learn in in Web Development 2."
#    wd2_quizlet_worksheet: "Quizlet Planning Worksheet"
#    wd2_quizlet_worksheet_instructions: "View instructions & examples"
#    wd2_quizlet_worksheet_desc: "Before your students build their personality quiz project at the end of Web Development 2, they should plan out their quiz questions, outcomes and responses using this worksheet. Teachers can distribute the instructions and examples for students to refer to."
#    student_overview: "Overview"
#    student_details: "Student Details"
#    student_name: "Student Name"
#    no_name: "No name provided."
#    no_username: "No username provided."
#    no_email: "Student has no email address set."
#    student_profile: "Student Profile"
#    playtime_detail: "Playtime Detail"
#    student_completed: "Student Completed"
#    student_in_progress: "Student in Progress"
#    class_average: "Class Average"
#    not_assigned: "has not been assigned the following courses"
#    playtime_axis: "Playtime in Seconds"
#    levels_axis: "Levels in"
#    student_state: "How is"
#    student_state_2: "doing?"
#    student_good: "is doing well in"
#    student_good_detail: "This student is keeping pace with the class."
#    student_warn: "might need some help in"
#    student_warn_detail: "This student might need some help with new concepts that have been introduced in this course."
#    student_great: "is doing great in"
#    student_great_detail: "This student might be a good candidate to help other students working through this course."
#    full_license: "Full License"
#    starter_license: "Starter License"
#    trial: "Trial"
#    hoc_welcome: "Happy Computer Science Education Week"
#    hoc_intro: "There are three ways for your class to participate in Hour of Code with CodeCombat"
#    hoc_self_led: "Self-Led Gameplay"
#    hoc_self_led_desc: "Students can play through two Hour of Code CodeCombat tutorials on their own"
#    hoc_game_dev: "Game Development"
#    hoc_and: "and"
#    hoc_programming: "JavaScript/Python Programming"
#    hoc_teacher_led: "Teacher-Led Lessons"
#    hoc_teacher_led_desc1: "Download our"
#    hoc_teacher_led_link: "Introduction to Computer Science lesson plans"
#    hoc_teacher_led_desc2: "to introduce your students to programming concepts using offline activities"
#    hoc_group: "Group Gameplay"
#    hoc_group_desc_1: "Teachers can use the lessons in conjunction with our Introduction to Computer Science course to track student progress. See our"
#    hoc_group_link: "Getting Started Guide"
#    hoc_group_desc_2: "for more details"
#    hoc_additional_desc1: "For additional CodeCombat resources and activities, see our"
#    hoc_additional_desc2: "Questions"
#    hoc_additional_contact: "Get in touch"
#    revoke_confirm: "Are you sure you want to revoke a Full License from {{student_name}}? The license will become available to assign to another student."
#    revoking: "Revoking..."
#    unused_licenses: "You have unused Licenses that allow you to assign students paid courses when they're ready to learn more!"
#    remember_new_courses: "Remember to assign new courses!"
#    more_info: "More Info"
#    how_to_assign_courses: "How to Assign Courses"
#    select_students: "Select Students"
#    select_instructions: "Click the checkbox next to each student you want to assign courses to."
#    choose_course: "Choose Course"
#    choose_instructions: "Select the course from the dropdown menu you’d like to assign, then click “Assign to Selected Students.”"
#    push_projects: "We recommend assigning Web Development 1 or Game Development 1 after students have finished Introduction to Computer Science! See our {{resource_hub}} for more details on those courses."
#    teacher_quest: "Teacher's Quest for Success"
#    quests_complete: "Quests Complete"
#    teacher_quest_create_classroom: "Create Classroom"
#    teacher_quest_add_students: "Add Students"
#    teacher_quest_teach_methods: "Help your students learn how to `call methods`."
#    teacher_quest_teach_methods_step1: "Get 75% of at least one class through the first level, __Dungeons of Kithgard__"
#    teacher_quest_teach_methods_step2: "Print out the [Student Quick Start Guide](http://files.codecombat.com/docs/resources/StudentQuickStartGuide.pdf) in the Resource Hub."
#    teacher_quest_teach_strings: "Don't string your students along, teach them `strings`."
#    teacher_quest_teach_strings_step1: "Get 75% of at least one class through __True Names__"
#    teacher_quest_teach_strings_step2: "Use the Teacher Level Selector on [Course Guides](/teachers/courses) page to preview __True Names__."
#    teacher_quest_teach_loops: "Keep your students in the loop about `loops`."
#    teacher_quest_teach_loops_step1: "Get 75% of at least one class through __Fire Dancing__."
#    teacher_quest_teach_loops_step2: "Use the __Loops Activity__ in the [CS1 Curriculum guide](/teachers/resources/cs1) to reinforce this concept."
#    teacher_quest_teach_variables: "Vary it up with `variables`."
#    teacher_quest_teach_variables_step1: "Get 75% of at least one class through __Known Enemy__."
#    teacher_quest_teach_variables_step2: "Encourage collaboration by using the [Pair Programming Activity](/teachers/resources/pair-programming)."
#    teacher_quest_kithgard_gates_100: "Escape the Kithgard Gates with your class."
#    teacher_quest_kithgard_gates_100_step1: "Get 75% of at least one class through __Kithgard Gates__."
#    teacher_quest_kithgard_gates_100_step2: "Guide students to think through hard problems using the [Engineering Cycle Worksheet](http://files.codecombat.com/docs/resources/EngineeringCycleWorksheet.pdf)."
#    teacher_quest_wakka_maul_100: "Prepare to duel in Wakka Maul."
#    teacher_quest_wakka_maul_100_step1: "Get 75% of at least one class to __Wakka Maul__."
#    teacher_quest_wakka_maul_100_step2: "See the [Arena Guide](/teachers/resources/arenas) in the [Resource Hub](/teachers/resources) for tips on how to run a successful arena day."
#    teacher_quest_reach_gamedev: "Explore new worlds!"
#    teacher_quest_reach_gamedev_step1: "[Get licenses](/teachers/licenses) so that your students can explore new worlds, like Game Development and Web Development!"
#    teacher_quest_done: "Want your students to learn even more code? Get in touch with our [school specialists](mailto:schools@codecombat.com) today!"
#    teacher_quest_keep_going: "Keep going! Here's what you can do next:"
#    teacher_quest_more: "See all quests"
#    teacher_quest_less: "See fewer quests"
#    refresh_to_update: "(refresh the page to see updates)"

#  sharing:
#    game: "Game"
#    webpage: "Webpage"
#    your_students_preview: "Your students will click here to see their finished projects! Unavailable in teacher preview."
#    unavailable: "Link sharing not available in teacher preview."
#    share_game: "Share This Game"
#    share_web: "Share This Webpage"
#    victory_share_prefix: "Share this link to invite your friends & family to"
#    victory_share_game: "play your game level"
#    victory_share_web: "view your webpage"
#    victory_share_suffix: "."
#    victory_course_share_prefix: "This link will let your friends & family"
#    victory_course_share_game: "play the game"
#    victory_course_share_web: "view the webpage"
#    victory_course_share_suffix: "you just created."
#    copy_url: "Copy URL"

#  game_dev:
#    creator: "Creator"

#  web_dev:
#    image_gallery_title: "Image Gallery"
#    select_an_image: "Select an image you want to use"
#    scroll_down_for_more_images: "(Scroll down for more images)"
#    copy_the_url: "Copy the URL below"
#    copy_the_url_description: "Useful if you want to replace an existing image."
#    copy_the_img_tag: "Copy the <img> tag"
#    copy_the_img_tag_description: "Useful if you want to insert a new image."
#    copy_url: "Copy URL"
#    copy_img: "Copy <img>"
#    how_to_copy_paste: "How to Copy/Paste"
#    copy: "Copy"
#    paste: "Paste"
#    back_to_editing: "Back to Editing"

  classes:
    archmage_title: "Arximag"
    archmage_title_description: "(Programador)"
    archmage_summary: "Si ets un programador interessat en els jocs educatius sigues un arximag i ajuda'ns a construir CodeCombat!"
    artisan_title: "Artesà"
    artisan_title_description: "(Creador de nivells)"
    artisan_summary: "Construeix i comparteix nivells per als teus amics. Sigues un Artesà per aprendre l'art d'ensenyar als altres a programar."
    adventurer_title: "Aventurer"
    adventurer_title_description: "(Provador de nivells)"
    adventurer_summary: "Accedeix als nostres nivells (fins i tot el contingut de pagament) una setmana abans i gratuïtament i ajuda'ns a descobrir errors abans que siguin públics."
    scribe_title: "Escriba"
    scribe_title_description: "(Editor d'articles)"
    scribe_summary: "Un bon codi necessita una bona documentació. Escriu, edita i millora els documents que són llegits per milions de jugadors arreu del món."
    diplomat_title: "Diplomàtic"
    diplomat_title_description: "(Traductor)"
    diplomat_summary: "CodeCombat s'està traduint a més de 45 idiomes pels nostres Displomàtics. Ajuda'ns a traduir!"
    ambassador_title: "Ambaixador"
    ambassador_title_description: "(Suport)"
    ambassador_summary: "Posar ordre als fòrums i respondre a les preguntes que sorgeixin. Els nostres Ambaixadors representen a CodeCombat envers el món."
#    teacher_title: "Teacher"

  editor:
#    main_title: "CodeCombat Editors"
    article_title: "Editor d'articles "
#    thang_title: "Thang Editor"
    level_title: "Editor de nivells"
#    course_title: "Course Editor"
    achievement_title: "Editor de triomfs"
#    poll_title: "Poll Editor"
    back: "Enrere"
#    revert: "Revert"
#    revert_models: "Revert Models"
#    pick_a_terrain: "Pick A Terrain"
    dungeon: "Masmorra"
    indoor: "Interior"
    desert: "Desert"
#    grassy: "Grassy"
#    mountain: "Mountain"
#    glacier: "Glacier"
    small: "Petit"
#    large: "Large"
#    fork_title: "Fork New Version"
#    fork_creating: "Creating Fork..."
    generate_terrain: "Generar Terreny"
    more: "Més"
    wiki: "Wiki"
    live_chat: "Xat en directe"
    thang_main: "Principal"
#    thang_spritesheets: "Spritesheets"
#    thang_colors: "Colors"
#    level_some_options: "Some Options?"
#    level_tab_thangs: "Thangs"
    level_tab_scripts: "Scripts"
    level_tab_components: "Components"
    level_tab_systems: "Sistemes"
    level_tab_docs: "Documentació"
#    level_tab_thangs_title: "Current Thangs"
    level_tab_thangs_all: "Tot"
#    level_tab_thangs_conditions: "Starting Conditions"
#    level_tab_thangs_add: "Add Thangs"
#    level_tab_thangs_search: "Search thangs"
#    add_components: "Add Components"
#    component_configs: "Component Configurations"
#    config_thang: "Double click to configure a thang"
    delete: "Esborrar"
    duplicate: "Duplicar"
#    stop_duplicate: "Stop Duplicate"
    rotate: "Rotar"
    level_component_tab_title: "Components actuals"
#    level_component_btn_new: "Create New Component"
    level_systems_tab_title: "Sistemes actuals"
    level_systems_btn_new: "Crea un nou sistema"
    level_systems_btn_add: "Afegir sistema"
#    level_components_title: "Back to All Thangs"
#    level_components_type: "Type"
#    level_component_edit_title: "Edit Component"
#    level_component_config_schema: "Config Schema"
    level_system_edit_title: "Editar sistema"
    create_system_title: "Crea un nou sistema"
#    new_component_title: "Create New Component"
    new_component_field_system: "Sistema"
    new_article_title: "Crea un article nou"
#    new_thang_title: "Create a New Thang Type"
    new_level_title: "Crea un nou nivell"
    new_article_title_login: "Inicia sessió per a crear un article nou"
#    new_thang_title_login: "Log In to Create a New Thang Type"
    new_level_title_login: "Inicia sessió per a crear un nou nivell"
    new_achievement_title: "Crea un nou triomf"
    new_achievement_title_login: "Inicia sessió per a crear un nou triomf"
#    new_poll_title: "Create a New Poll"
#    new_poll_title_login: "Log In to Create a New Poll"
#    article_search_title: "Search Articles Here"
#    thang_search_title: "Search Thang Types Here"
#    level_search_title: "Search Levels Here"
#    achievement_search_title: "Search Achievements"
#    poll_search_title: "Search Polls"
#    read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
#    no_achievements: "No achievements have been added for this level yet."
#    achievement_query_misc: "Key achievement off of miscellanea"
#    achievement_query_goals: "Key achievement off of level goals"
#    level_completion: "Level Completion"
#    pop_i18n: "Populate I18N"
#    tasks: "Tasks"
#    clear_storage: "Clear your local changes"
#    add_system_title: "Add Systems to Level"
#    done_adding: "Done Adding"

  article:
    edit_btn_preview: "Vista prèvia"
    edit_article_title: "Editar l'article"

#  polls:
#    priority: "Priority"

  contribute:
    page_title: "Contribueix"
    intro_blurb: "CodeCombat és 100% codi obert! Una gran quantitat de jugadors ens han ajudat a construir el joc tal com és avui. Uneix-te a l'aventura d'ensenyar a programar!"
    alert_account_message_intro: "Hola!"
    alert_account_message: "Per subscriure't a alguna classe, necessites estar identificat."
    archmage_introduction: "Una de les millors parts de construir jocs és que aglutinen coses molt diverses. Gràfics, sons, treball en temps real, xarxes socials, i per suposat la programació, des del baix nivell d'ús de bases de dades i administració del servidor fins a dissenyar i crear interfícies. Hi ha molt a fer, i si ets un programador amb experiència i amb l'anhel de submergir-te dins CodeCombat aquesta classe és per tu. Ens encantarà tenir la teva ajuda en el millor joc de programació que hi ha."
    class_attributes: "Atributs de la classe"
    archmage_attribute_1_pref: "Coneixement en "
    archmage_attribute_1_suf: ", o ganes d'aprendre'n. La major part del nostre codi és en aquest llenguatge. Si ets un fan de Ruby o Python et sentiràs com a casa. És JavaScript però més agradable."
    archmage_attribute_2: "Certa experiència programant i iniciativa personal. T'orientarem, però no podem dedicar molt de temps en ensenyar-te."
    how_to_join: "Com unir-se"
    join_desc_1: "Qualsevol pot ajudar! Visita el nostre "
    join_desc_2: "per començar i i marca la casella d'abaix per registra-te com a Arximag i estar al dia del correus electrònics que enviem. Vols saber què fer o que t'expliquem més a fons en què consisteix? "
    join_desc_3: ", o troba'ns al nostre "
    join_desc_4: "i t'ho explicarem!"
    join_url_email: "Escriu-nos"
#    join_url_slack: "public Slack channel"
    archmage_subscribe_desc: "Rebre els correus sobre noves oportunitats de programació."
    artisan_introduction_pref: "Hem de construir nous nivells! La gent reclama més continguts i les nostres forces són limitades. Ara mateix el nostre lloc de treball és de nivell 1; el nostre editor de nivells és tot just útil per als seus creadors, així que ves en compte. Si tens algunes idees sobre campanyes amb bucles for per "
    artisan_introduction_suf: ", llavors aquesta classe és per a tu."
    artisan_attribute_1: "Experiència en construcció de continguts d'aquest estil seria genial, com per exemple l'editor de nivells de Blizzard. Però no és un requisit!"
    artisan_attribute_2: "Ganes de fer moltes proves i iteracions. Per fer bons nivells necessitaràs mostrar-ho a altres i veure com juguen i estar preparat per a reparar tot el que calgui."
    artisan_attribute_3: "De moment, la resistència va de la mà de l'Aventurer. El nostre editor de nivells es troba en una fase molt preliminar i pot ser un poc frustrant. Estàs avisat!"
    artisan_join_desc: "Utilitza l'editor de nivells a través d'aquests passos:"
    artisan_join_step1: "Llegeix la documentació."
    artisan_join_step2: "Crea un nivell nou i explora els ja creats."
    artisan_join_step3: "Troba'ns al nostre canal públic d'Slack per a més ajuda."
    artisan_join_step4: "Anuncia els teus nivells al fòrum per a més opinions."
    artisan_subscribe_desc: "Rebre els correus electrònics per seguir les novetats."
#    adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
#    adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
#    adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
#    adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
#    adventurer_forum_url: "our forum"
#    adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
#    adventurer_subscribe_desc: "Get emails when there are new levels to test."
#    scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
#    scribe_introduction_url_mozilla: "Mozilla Developer Network"
#    scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
#    scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
#    contact_us_url: "Contact Us"
#    scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
#    scribe_subscribe_desc: "Get emails about article writing announcements."
    diplomat_introduction_pref: "Si alguna cosa vam aprendre del que vam "
    diplomat_launch_url: "llançar a l'octubre"
    diplomat_introduction_suf: "és que hi ha un gran interès en CodeCombat a altres països! Estem construint un cos de traductors per aconseguir que CodeCombat sigui tan accessible arreu del món com sigui possible. Si t'agrada aconseguir els nivells tan aviat com surten i poder-los oferir als teus compatriotes llavors aquesta classe és per tu."
    diplomat_attribute_1: "Fluïdesa en l'anglès i en l'idioma al que vulguis traduir. Al transmetre idees complicades és important tenir un gran coneixement dels dos idiomes!"
    diplomat_i18n_page_prefix: "Pots començar traduint els nostres nivells a la"
    diplomat_i18n_page: "pàgina de traduccions"
    diplomat_i18n_page_suffix: ", o bé la interfície web a GitHub."
    diplomat_join_pref_github: "Troba els nostres fitxers d'idiomes "
    diplomat_github_url: "a GitHub"
    diplomat_join_suf_github: ", edita'ls i envia una petició de modificació. A més, marca la casella d'abaix per mantenir-te informat d'esdeveniments de traducció!"
    diplomat_subscribe_desc: "Rebre correus sobre el desenvolupament de i18n i la traducció de nivells."
#    ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
#    ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
#    ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
#    ambassador_join_note_strong: "Note"
#    ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
#    ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
#    teacher_subscribe_desc: "Get emails on updates and announcements for teachers."
#    changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
#    diligent_scribes: "Our Diligent Scribes:"
#    powerful_archmages: "Our Powerful Archmages:"
#    creative_artisans: "Our Creative Artisans:"
#    brave_adventurers: "Our Brave Adventurers:"
#    translating_diplomats: "Our Translating Diplomats:"
#    helpful_ambassadors: "Our Helpful Ambassadors:"

  ladder:
#    my_matches: "My Matches"
    simulate: "Simula"
#    simulation_explanation: "By simulating games you can get your game ranked faster!"
#    simulation_explanation_leagues: "You will mainly help simulate games for allied players in your clans and courses."
#    simulate_games: "Simulate Games!"
#    games_simulated_by: "Games simulated by you:"
#    games_simulated_for: "Games simulated for you:"
#    games_in_queue: "Games currently in the queue:"
    games_simulated: "Partides simulades"
    games_played: "Partides guanyades"
    ratio: "Ràtio"
#    leaderboard: "Leaderboard"
#    battle_as: "Battle as "
    summary_your: "Les teves "
    summary_matches: "Partides - "
    summary_wins: " Victòries, "
    summary_losses: " Derrotes"
#    rank_no_code: "No New Code to Rank"
#    rank_my_game: "Rank My Game!"
#    rank_submitting: "Submitting..."
#    rank_submitted: "Submitted for Ranking"
#    rank_failed: "Failed to Rank"
#    rank_being_ranked: "Game Being Ranked"
#    rank_last_submitted: "submitted "
#    help_simulate: "Help simulate games?"
#    code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
#    no_ranked_matches_pre: "No ranked matches for the "
#    no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
    choose_opponent: "Escull adversari"
    select_your_language: "Escull el teu idioma!"
    tutorial_play: "Juga el tutorial"
    tutorial_recommended: "Recomenat si no has jugat abans"
    tutorial_skip: "Salta el tutorial"
#    tutorial_not_sure: "Not sure what's going on?"
    tutorial_play_first: "Juga el tutorial primer."
    simple_ai: "IA simple" # {change}
#    warmup: "Warmup"
    friends_playing: "Amics jugant"
#    log_in_for_friends: "Log in to play with your friends!"
#    social_connect_blurb: "Connect and play against your friends!"
#    invite_friends_to_battle: "Invite your friends to join you in battle!"
    fight: "Lluita!"
    watch_victory: "Mira la teva victòria"
    defeat_the: "Derrota a"
#    watch_battle: "Watch the battle"
#    tournament_started: ", started"
    tournament_ends: "El torneig acaba"
    tournament_ended: "El torneig ha acabat"
    tournament_rules: "Normes del torneig"
#    tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
#    tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
#    tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details"
#    tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details"
    tournament_blurb_blog: "en el nostre blog"
    rules: "Normes"
    winners: "Guanyadors"
#    league: "League"
#    red_ai: "Red CPU" # "Red AI Wins", at end of multiplayer match playback
#    blue_ai: "Blue CPU"
#    wins: "Wins" # At end of multiplayer match playback
#    humans: "Red" # Ladder page display team name
#    ogres: "Blue"

  user:
    stats: "Estadístiques"
    singleplayer_title: "Nivell d'un sol jugador"
    multiplayer_title: "Nivells multijugador"
    achievements_title: "Triomfs"
    last_played: "Ultim jugat"
    status: "Estat"
    status_completed: "Complet"
    status_unfinished: "Inacabat"
    no_singleplayer: "Encara no s'han jugat nivells individuals."
    no_multiplayer: "Encara no s'han jugat nivells multijugador."
    no_achievements: "No has aconseguit cap triomf encara."
#    favorite_prefix: "Favorite language is "
    favorite_postfix: "."
#    not_member_of_clans: "Not a member of any clans yet."

  achievements:
    last_earned: "Últim aconseguit"
    amount_achieved: "Cantitat"
    achievement: "Triomf"
    current_xp_prefix: ""
    current_xp_postfix: " en total"
    new_xp_prefix: ""
    new_xp_postfix: " guanyat"
    left_xp_prefix: ""
    left_xp_infix: " fins el nivell "
    left_xp_postfix: ""

  account:
    payments: "Pagaments"
#    prepaid_codes: "Prepaid Codes"
#    purchased: "Purchased"
#    subscription: "Subscription"
#    invoices: "Invoices"
    service_apple: "Apple"
    service_web: "Web"
    paid_on: "Pagat a"
#    service: "Service"
    price: "Preu"
#    gems: "Gems"
    active: "Actiu"
#    subscribed: "Subscribed"
#    unsubscribed: "Unsubscribed"
#    active_until: "Active Until"
    cost: "Cost"
    next_payment: "Següent pagament"
#    card: "Card"
#    status_unsubscribed_active: "You're not subscribed and won't be billed, but your account is still active for now."
#    status_unsubscribed: "Get access to new levels, heroes, items, and bonus gems with a CodeCombat subscription!"
#    not_yet_verified: "Not yet verified."
#    resend_email: "Resend email"
#    email_sent: "Email sent! Check your inbox."
#    verifying_email: "Verifying your email address..."
#    successfully_verified: "You've successfully verified your email address!"
#    verify_error: "Something went wrong when verifying your email :("

#  account_invoices:
#    amount: "Amount in US dollars"
#    declined: "Your card was declined"
#    invalid_amount: "Please enter a US dollar amount."
#    not_logged_in: "Log in or create an account to access invoices."
#    pay: "Pay Invoice"
#    purchasing: "Purchasing..."
#    retrying: "Server error, retrying."
#    success: "Successfully paid. Thanks!"

#  account_prepaid:
#    purchase_code: "Purchase a Subscription Code"
#    purchase_code1: "Subscription Codes can be redeemed to add premium subscription time to one or more accounts for the Home version of CodeCombat." #
#    purchase_code2: "Each CodeCombat account can only redeem a particular Subscription Code once."
#    purchase_code3: "Subscription Code months will be added to the end of any existing subscription on the account."
#    purchase_code4: "Subscription Codes are for accounts playing the Home version of CodeCombat, they cannot be used in place of Student Licenses for the Classroom version."
#    purchase_code5: "For more information on Student Licenses, reach out to"
#    users: "Users"
#    months: "Months"
#    purchase_total: "Total"
#    purchase_button: "Submit Purchase"
#    your_codes: "Your Codes"
#    redeem_codes: "Redeem a Subscription Code"
#    prepaid_code: "Prepaid Code"
#    lookup_code: "Lookup prepaid code"
#    apply_account: "Apply to your account"
#    copy_link: "You can copy the code's link and send it to someone."
#    quantity: "Quantity"
#    redeemed: "Redeemed"
#    no_codes: "No codes yet!"
#    you_can1: "You can"
#    you_can2: "purchase a prepaid code"
#    you_can3: "that can be applied to your own account or given to others."

  loading_error:
    could_not_load: "Error de carrega del servidor"
    connection_failure: "Connexió fallida."
#    connection_failure_desc: "It doesn’t look like you’re connected to the internet! Check your network connection and then reload this page."
#    login_required: "Login Required"
#    login_required_desc: "You need to be logged in to access this page."
#    unauthorized: "You need to be signed in. Do you have cookies disabled?"
    forbidden: "No disposes dels permisos."
#    forbidden_desc: "Oh no, there’s nothing we can show you here! Make sure you’re logged into the correct account, or visit one of the links below to get back to programming!"
    not_found: "No trobat."
#    not_found_desc: "Hm, there’s nothing here. Visit one of the following links to get back to programming!"
    not_allowed: "Metode no permès."
#    timeout: "Server Timeout"
#    conflict: "Resource conflict."
    bad_input: "Entrada incorrecta."
    server_error: "Error del servidor."
    unknown: "Error desconegut." # {change}
#    error: "ERROR"
#    general_desc: "Something went wrong, and it’s probably our fault. Try waiting a bit and then refreshing the page, or visit one of the following links to get back to programming!"

  resources:
    level: "Nivell"
#    patch: "Patch"
    patches: "Pegats"
    system: "Sistema"
    systems: "Sistemes"
    component: "Component"
    components: "Components"
#    hero: "Hero"
#    campaigns: "Campaigns"

  concepts:
#    advanced_css_rules: "Advanced CSS Rules"
#    advanced_css_selectors: "Advanced CSS Selectors"
#    advanced_html_attributes: "Advanced HTML Attributes"
#    advanced_html_tags: "Advanced HTML Tags"
#    algorithm_average: "Algorithm Average"
#    algorithm_find_minmax: "Algorithm Find Min/Max"
#    algorithm_search_binary: "Algorithm Search Binary"
#    algorithm_search_graph: "Algorithm Search Graph"
#    algorithm_sort: "Algorithm Sort"
#    algorithm_sum: "Algorithm Sum"
    arguments: "Arguments"
    arithmetic: "Aritmètica"
#    array_2d: "2D Array"
#    array_index: "Array Indexing"
#    array_iterating: "Iterating Over Arrays"
#    array_literals: "Array Literals"
#    array_searching: "Array Searching"
#    array_sorting: "Array Sorting"
    arrays: "Cadenes (array)"
#    basic_css_rules: "Basic CSS rules"
#    basic_css_selectors: "Basic CSS selectors"
#    basic_html_attributes: "Basic HTML Attributes"
#    basic_html_tags: "Basic HTML Tags"
    basic_syntax: "Sintaxis bàsica"
#    binary: "Binary"
#    boolean_and: "Boolean And"
#    boolean_equality: "Boolean Equality"
#    boolean_greater_less: "Boolean Greater/Less"
#    boolean_logic_shortcircuit: "Boolean Logic Shortcircuiting"
#    boolean_not: "Boolean Not"
#    boolean_operator_precedence: "Boolean Operator Precedence"
#    boolean_or: "Boolean Or"
#    bootstrap: "Bootstrap"
    break_statements: "Declaracions Break"
    classes: "Classes"
    continue_statements: "Sentències Continue"
#    dom_events: "DOM Events"
#    dynamic_styling: "Dynamic Styling"
#    event_concurrency: "Event Concurrency"
#    event_data: "Event Data"
#    event_handlers: "Event Handlers"
    for_loops: "Bucles (For)"
#    for_loops_nested: "Nested For Loops"
#    for_loops_range: "For Loops Range"
    functions: "Funcions"
#    game_ai: "Game AI"
#    game_goals: "Game Goals"
#    game_spawn: "Game Spawn"
    graphics: "Gràfics"
#    graphs: "Graphs"
#    heaps: "Heaps"
#    if_else_statements: "If/Else Statements"
    if_statements: "Sentències If"
#    if_statements_nested: "Nested If Statemnts"
#    indexing: "Array Indexes"
#    input_handling_flags: "Input Handling - Flags"
#    input_handling_keyboard: "Input Handling - Keyboard"
#    input_handling_mouse: "Input Handling - Mouse"
#    intermediate_css_rules: "Intermediate CSS Rules"
#    intermediate_css_selectors: "Intermediate CSS Selectors"
#    intermediate_html_attributes: "Intermediate HTML Attributes"
#    intermediate_html_tags: "Intermediate HTML Tags"
#    jquery: "jQuery"
#    jquery_animations: "jQuery Animations"
#    jquery_filtering: "jQuery Element Filtering"
#    jquery_selectors: "jQuery Selectors"
#    length: "Array Length"
#    math_geometry: "Geometry"
    math_operations: "Operacions matemàtiques"
#    math_trigonometry: "Trigonometry"
    object_literals: "Objectes Literals"
    parameters: "Paràmetres"
#    property_access: "Accessing Properties"
#    property_assignment: "Assigning Properties"
#    queues: "Data Structures - Queues"
#    reading_docs: "Reading the Docs"
    recursion: "Recursivitat"
#    return_statements: "Return Statements"
#    stacks: "Data Structures - Stacks"
    strings: "Strings"
#    strings_concatenation: "String Concatenation"
#    strings_substrings: "Substring"
#    trees: "Data Structures - Trees"
    variables: "Variables"
    vectors: "Vectors"
#    while_condition_loops: "While Loops with Conditionals"
#    while_loops_simple: "While Loops"
#    while_loops_nested: "Nested While Loops"
#    xy_coordinates: "Cartesian Coordinates"
    advanced_strings: "Cadenes de text avançades (string)" # Rest of concepts are deprecated
    algorithms: "Algorismes"
    boolean_logic: "Lògica booleana"
#    basic_html: "Basic HTML"
#    basic_css: "Basic CSS"
#    basic_web_scripting: "Basic Web Scripting"
#    intermediate_html: "Intermediate HTML"
#    intermediate_css: "Intermediate CSS"
#    intermediate_web_scripting: "Intermediate Web Scripting"
#    advanced_html: "Advanced HTML"
#    advanced_css: "Advanced CSS"
#    advanced_web_scripting: "Advanced Web Scripting"
    input_handling: "Manipulació de dades d'entrada"
    while_loops: "Bucles (While)"
#    place_game_objects: "Place game objects"
#    construct_mazes: "Construct mazes"
#    create_playable_game: "Create a playable, sharable game project"
#    alter_existing_web_pages: "Alter existing web pages"
#    create_sharable_web_page: "Create a sharable web page"
#    basic_input_handling: "Basic Input Handling"
#    basic_game_ai: "Basic Game AI"
#    basic_javascript: "Basic JavaScript"
#    basic_event_handling: "Basic Event Handling"
#    create_sharable_interactive_web_page: "Create a sharable interactive web page"

  delta:
    added: "Afegit"
    modified: "Modificat"
    not_modified: "No modificat"
    deleted: "Eliminat"
    moved_index: "Índex desplaçat"
    text_diff: "Diferir text"
    merge_conflict_with: "Conflicte d'unió amb"
    no_changes: "Sense canvis"

  legal:
    page_title: "Legalitat"
#    opensource_intro: "CodeCombat is completely open source."
#    opensource_description_prefix: "Check out "
#    github_url: "our GitHub"
#    opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
#    archmage_wiki_url: "our Archmage wiki"
#    opensource_description_suffix: "for a list of the software that makes this game possible."
#    practices_title: "Respectful Best Practices"
#    practices_description: "These are our promises to you, the player, in slightly less legalese."
    privacy_title: "Privacitat"
#    privacy_description: "We will not sell any of your personal information."
    security_title: "Seguretat"
#    security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
#    email_title: "Email"
#    email_description_prefix: "We will not inundate you with spam. Through"
#    email_settings_url: "your email settings"
#    email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
    cost_title: "Cost"
#    cost_description: "CodeCombat is free to play for all of its core levels, with a ${{price}} USD/mo subscription for access to extra level branches and {{gems}} bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
#    copyrights_title: "Copyrights and Licenses"
#    contributor_title: "Contributor License Agreement"
#    contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
#    cla_url: "CLA"
#    contributor_description_suffix: "to which you should agree before contributing."
#    code_title: "Code - MIT"
#    code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
#    mit_license_url: "MIT license"
#    code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
#    art_title: "Art/Music - Creative Commons "
#    art_description_prefix: "All common content is available under the"
#    cc_license_url: "Creative Commons Attribution 4.0 International License"
#    art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
    art_music: "Musica"
    art_sound: "So"
    art_artwork: "Art"
#    art_sprites: "Sprites"
#    art_other: "Any and all other non-code creative works that are made available when creating Levels."
#    art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
#    art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
#    use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
#    use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
#    art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
    rights_title: "Drets reservats"
#    rights_desc: "All rights are reserved for Levels themselves. This includes"
    rights_scripts: "Scripts"
    rights_unit: "Configuració de la unitat"
    rights_writings: "Escrits"
#    rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
#    rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
#    nutshell_title: "In a Nutshell"
#    nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for."
#    canonical: "The English version of this document is the definitive, canonical version. If there are any discrepancies between translations, the English document takes precedence."
#    third_party_title: "Third Party Services"
#    third_party_description: "CodeCombat uses the following third party services (among others):"

  ladder_prizes:
    title: "Premis del torneig" # This section was for an old tournament and doesn't need new translations now.
    blurb_1: "Aquests premis seran guanyats d'acord amb"
    blurb_2: "Les normes del torneig"
    blurb_3: "els millors jugadors humans i ogres."
    blurb_4: "Dos equips signifiquen el doble de premis!"
    blurb_5: "(Hi haura dos guanyadors pel primer lloc, dos pels del segon lloc, etc.)"
    rank: "Rang"
    prizes: "Premis"
    total_value: "Valor total"
    in_cash: "en diners"
    custom_wizard: "Personalitza el teu bruixot de CodeCombat"
    custom_avatar: "Personalitza el teu avatar de CodeCombat"
    heap: "per sis mesosd'acces \"Startup\" "
    credits: "credits"
#    one_month_coupon: "coupon: choose either Rails or HTML"
#    one_month_discount: "discount, 30% off: choose either Rails or HTML"
    license: "llicencia"
#    oreilly: "ebook of your choice"

#  calendar:
#    year: "Year"
#    day: "Day"
#    month: "Month"
#    january: "January"
#    february: "February"
#    march: "March"
#    april: "April"
#    may: "May"
#    june: "June"
#    july: "July"
#    august: "August"
#    september: "September"
#    october: "October"
#    november: "November"
#    december: "December"

#  code_play_create_account_modal:
#    title: "You did it!" # This section is only needed in US, UK, Mexico, India, and Germany
#    body: "You are now on your way to becoming a master coder. Sign up to receive an extra <strong>100 Gems</strong> & you will also be entered for a chance to <strong>win $2,500 & other Lenovo Prizes</strong>."
#    sign_up: "Sign up & keep coding ▶"
#    victory_sign_up_poke: "Create a free account to save your code & be entered for a chance to win prizes!"
#    victory_sign_up: "Sign up & be entered to <strong>win $2,500</strong>"

#  server_error:
#    email_taken: "Email already taken"
#    username_taken: "Username already taken"

#  esper:
#    line_no: "Line $1: "
#    x_not_a_function: "`$1` is not a function"
#    type_error: "TypeError: "
#    reference_error: "ReferenceError: "
#    spelling_issues: "Look out for spelling issues: did you mean `$1` instead of `$2`?"
#    capitalization_issues: "Look out for capitalization: `$1` should be `$2`."
#    py_empty_block: "Empty $1. Put 4 spaces in front of statements inside the $2."
#    fx_missing_paren: "If you want to call `$1` as function, you need `()`'s"
#    unmatched_token: "Unmatched `$1`.  Every opening `$2` needs a closing `$3` to match it."
#    unterminated_string: "Unterminated string. Add a matching `\"` at the end of your string."
